Janszobar, neutral male gnomish Wizard ------------ ...........| |..........| |..........| |........f@| ---- ------- [Janszobar the Evoker] St8 Dx12 Co13 In15 Wi7 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? What do you want to drink? [fgh or ?*] Never mind. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 47 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 84% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13424 Monster spawn increase reached its maximum at turn 75244 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 219480 The monster class that cannot be genocided was ghost The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: beige force patch (freq bonus 5) The monster species that spawned more often: glibbery slime (freq bonus 28) The monster species that spawned more often: ebony grue (freq bonus 2) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 6) The monster species that spawned more often: shadow fly (freq bonus 2) The monster species that spawned more often: brigand (freq bonus 24) The monster species that spawned more often: undead musician (freq bonus 8) The monster species that spawned more often: amphitheatre (freq bonus 3) The monster species that spawned more often: tree warp patch (freq bonus 6) The monster species that spawned more often: white whale (freq bonus 8) The monster species that spawned more often: agate growth (freq bonus 2) The monster species that spawned more often: soft colony (freq bonus 3) The monster species that spawned more often: energy fungus (freq bonus 5) The monster species that spawned more often: Raini (freq bonus 4) The monster species that spawned more often: sue stalk (freq bonus 3) The monster species that spawned more often: absent patch (freq bonus 3) The monster species that spawned more often: criminal (freq bonus 3) The monster species that spawned more often: green spore (freq bonus 3) The monster species that spawned more often: shimmering mushroom (freq bonus 8) The monster species that spawned more often: cat eared devil (freq bonus 12) The monster species that never randomly spawned: sexy girl The monster species that never randomly spawned: Katrin's combat boot The monster species that never randomly spawned: real chaos hound The monster species that never randomly spawned: Patricia's worn-out sneaker The monster species that never randomly spawned: dark mimic The monster species that never randomly spawned: great eagle The monster species that never randomly spawned: mirror fungus The monster species that never randomly spawned: undead colony The monster species that never randomly spawned: boxer trove The monster species that never randomly spawned: Karin The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 51) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 7) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 7) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 63) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 30) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 2) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 49) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 2) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 63) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 2) Next attribute increase check would have come at turn 174 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1136) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...