Janszobar, neutral male gnomish Wizard ----- ...Z| |..%| |.f@- ----- [Janszobar the Evoker] St10 Dx17 Co13 In13 Wi7 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC6 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 72% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 98% Concealing monsters were spawned underneath items 64% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35281 Monster spawn increase reached its maximum at turn 74161 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3439423 The monster class that cannot be genocided was lizard The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: cuttenclip soldier (freq bonus 3) The monster species that spawned more often: hummerhorn (freq bonus 4) The monster species that spawned more often: blue-red warp fungus (freq bonus 12) The monster species that spawned more often: demonic door (freq bonus 4) The monster species that spawned more often: ice warp patch (freq bonus 4) The monster species that spawned more often: reaper warp fungus (freq bonus 6) The monster species that spawned more often: nine (freq bonus 5) The monster species that spawned more often: human warrior (freq bonus 8) The monster species that spawned more often: petro force fungus (freq bonus 4) The monster species that spawned more often: prayer book mimic (freq bonus 8) The monster species that spawned more often: lethe growth (freq bonus 9) The monster species that spawned more often: withering turret (freq bonus 2) The monster species that spawned more often: shadow reaper (freq bonus 2) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 4) The monster species that spawned more often: geodude (freq bonus 6) The monster species that spawned more often: mithril penetrator (freq bonus 4) The monster species that spawned more often: baals minion (freq bonus 4) The monster species that spawned more often: drow zombie (freq bonus 2) The monster species that spawned more often: weremimic (freq bonus 5) The monster species that spawned more often: giant blue frog (freq bonus 18) The monster species that never randomly spawned: muncher The monster species that never randomly spawned: buffalo soldier The monster species that never randomly spawned: body of the unknown god The monster species that never randomly spawned: anime woman The monster species that never randomly spawned: Asmodeus The monster species that never randomly spawned: moose The monster species that never randomly spawned: Yvonne's soft sneaker The monster species that never randomly spawned: killer duck The monster species that never randomly spawned: estrellarina The monster species that never randomly spawned: agate force patch The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 160) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 60) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 12) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 13) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 17) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 4) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 93) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 10) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 44) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 2) Next attribute increase check would have come at turn 725 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...