Janszobar, neutral male gnomish Wizard ##----- #,..... ###-------------------------------------------------- ----- #,|...| #,,|................................................| |...|#####,|.>.| ##,#|.--------------------.--------..-----.---------.| |....,,,,,,....| #,,,,-.|......|......|....|.|......|..|...|.|)))))))|.| |...|#####,|<..| ##,#,#|.|......|......|....|.|......|..-...|.|))[.).)|.| |...| #,----- #,,,#,#|.|......|......|....|.|......|..|...|.|))).))%|.| --|-- #,# ,#,###%#|.|......|......||----.-----|--..-----.|)...%..|.| #,,# #,# #,,,# #,#|.-----|------|--......@..)..).........---|-----.| #,## #,# ##,### #%#|....................{..)I%(.....................| #,# #,# #,,,# #,#|.-----|----|----.....[--%---------............@.| #,# #,###,,` #,#|.| ....|......|-----.|.II$ |...----|----..| #,# #,#,,,^------,#|.|%].%%%|......|+++.|.|.Ix$)$ |...|.......|..| #,# #,#,## |.....,#|.|%..!%!|......|%+..-.|.....F]$ |...|[[)[.[[|..| ---|--------,,,# |....|##|.|%%%%!!|......|++..|.|%..)?%$[()|...|[[[[[[[|..| |...........,## -....| |.--------------------.------------...---------..| |..........|,# |....| |................................................| |..........|,# |....| -------------------------------------------------- ------------## ------ [Janszobar the Thaumaturge] St8 Dx19 Co16 In25 Wi6 Ch12 WizGnoMalNeu S14633 Dlvl:5 $577 HP-14(118) Pw30(106) AC-8 MC3 Mov12 Xp9/3141 Wt1689/1700 T2733 Latest messages [-15 -> 43] What do you want to read? [###dei-tyBCHIMOQ or ?*] As you read the scroll, it disappears. You feel healthier! It hits you! [-17 -> 45] You hear a flinging sound. You are hit by a shotgun shell! [-17 -> 28] You are hit by a shotgun shell. [-1 -> 27] You hear a flinging sound. You deflect a shotgun shell with your armor. You hear a flinging sound. You are hit by a shotgun shell! Wizard is about to die. [-26 -> 1] Warning: HP low! You are hit by a shotgun shell! You die... Final attributes You have transgressed Your alignment was -14 Your max alignment was 20 You carried 4 sins Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 81% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 86% chance Number of artifacts generated was 3 Number of fake artifacts generated was 2 Monster spawn increase started at turn 21653 Monster spawn increase reached its maximum at turn 68263 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2620000 The monster class that cannot be genocided was troll The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: swamp naga hatchling (freq bonus 20) The monster species that spawned more often: venture capitalist (freq bonus 12) The monster species that spawned more often: rotting horror (freq bonus 7) The monster species that spawned more often: human wraith (freq bonus 7) The monster species that spawned more often: legion devil rayman (freq bonus 24) The monster species that spawned more often: vorkolak (freq bonus 8) The monster species that spawned more often: threshold growth (freq bonus 9) The monster species that spawned more often: cloud giant (freq bonus 9) The monster species that spawned more often: yellow icky thing (freq bonus 12) The monster species that spawned more often: gigant (freq bonus 24) The monster species that spawned more often: hole spore (freq bonus 10) The monster species that spawned more often: pustulent patch (freq bonus 28) The monster species that spawned more often: assassin (freq bonus 6) The monster species that spawned more often: wisdom naga (freq bonus 6) The monster species that spawned more often: Iris flax (freq bonus 14) The monster species that spawned more often: adult tatzelworm (freq bonus 20) The monster species that spawned more often: ganymede rock lobster (freq bonus 8) The monster species that spawned more often: x3 jelly (freq bonus 14) The monster species that spawned more often: black Angel (freq bonus 11) The monster species that spawned more often: healing colony (freq bonus 6) The monster species that never randomly spawned: baobhan sith The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: petty venomous nymph The monster species that never randomly spawned: dark lancer The monster species that never randomly spawned: young mercurial dragon The monster species that never randomly spawned: Hai Riyo, the dragon bird The monster species that never randomly spawned: anthrazite warp fungus The monster species that never randomly spawned: petty elf-lord The monster species that never randomly spawned: ascomoid The monster species that never randomly spawned: disgusting warp fungus The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 12) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 14) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 2) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 7) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 2) Next attribute increase check would have come at turn 3002 Strength training was 50 Dexterity training was 11 Wisdom training was 50 Constitution training was 46 You were magic-protected You leeched mana You had automatic searching You had infravision You had 1819 points of nutrition remaining You were stealthy You were fast You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 453% b - resist poison 1 protect 0% 73% c - wizard lock 2 matter 0% 73% d - cure blindness 2 healing 0% 73% e - magic missile 3 attack 0% 179% Techniques known in the end Name Level Status reinforce memory 9X LIMIT(0) vanish 9 R LIMIT(0) appraisal 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) draw energy 7X LIMIT(0) power surge 5X LIMIT(0) sigil of control 3X LIMIT(0) tinker 3 R LIMIT(0) Voluntary challenges You eaten 18 times You eaten food with animal by-products 10 times You eaten meat 10 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 210 times You killed 113 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (230 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (169 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...