Janszobar, neutral male gnomish Wizard -------------------- ------....B.............| |.......................| +.......................| .......f..............| $..@...............| -------- ----------- [Janszobar the Evoker] St7 Dx12 Co10 In19 Wi9 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 64% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34340 Monster spawn increase reached its maximum at turn 181460 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 361972 The monster class that cannot be genocided was turret The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: water watcher (freq bonus 2) The monster species that spawned more often: ogre ruler (freq bonus 2) The monster species that spawned more often: Grahw (freq bonus 6) The monster species that spawned more often: giant centipede (freq bonus 6) The monster species that spawned more often: nasty fungus (freq bonus 6) The monster species that spawned more often: glowing growth (freq bonus 4) The monster species that spawned more often: thick giant (freq bonus 4) The monster species that spawned more often: Linus the Cat (freq bonus 3) The monster species that spawned more often: iron boar (freq bonus 4) The monster species that spawned more often: spherical light (freq bonus 4) The monster species that spawned more often: time bomb (freq bonus 4) The monster species that spawned more often: moldy patch (freq bonus 8) The monster species that spawned more often: giant wand trove (freq bonus 3) The monster species that spawned more often: japanese dragon (freq bonus 3) The monster species that spawned more often: green giant (freq bonus 8) The monster species that spawned more often: fucker troll (freq bonus 3) The monster species that spawned more often: humanoid centaur (freq bonus 3) The monster species that spawned more often: unbeliever (freq bonus 8) The monster species that spawned more often: tengu (freq bonus 6) The monster species that spawned more often: wierdo terror (freq bonus 8) The monster species that never randomly spawned: wonderful unknown girl The monster species that never randomly spawned: Mister Greenly The monster species that never randomly spawned: nexus spore The monster species that never randomly spawned: binah sephirah The monster species that never randomly spawned: land dragon The monster species that never randomly spawned: vacuum growth The monster species that never randomly spawned: undead pickpocket The monster species that never randomly spawned: Juen's leather peep-toe The monster species that never randomly spawned: lurking raven The monster species that never randomly spawned: warrior The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 4) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 44) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 2) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 17) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 3) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 99) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 3) Next attribute increase check would have come at turn 1150 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...