Janszobar, neutral male gnomish Wizard -------- +......| |......| |.f....| .@.....| |......| ---.---- [Janszobar the Evoker] St6 Dx6 Co13 In16 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt50/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 93% Wand drop chance was reduced to 84% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19205 Monster spawn increase reached its maximum at turn 33005 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 10160030 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: hunting hawk (freq bonus 3) The monster species that spawned more often: three-headed troll (freq bonus 3) The monster species that spawned more often: hungry colony (freq bonus 12) The monster species that spawned more often: blister spore (freq bonus 2) The monster species that spawned more often: fucked-up person (freq bonus 6) The monster species that spawned more often: felltwin (freq bonus 4) The monster species that spawned more often: lunatic rabbit (freq bonus 10) The monster species that spawned more often: mystic eye (freq bonus 3) The monster species that spawned more often: chicken (freq bonus 12) The monster species that spawned more often: semi-novice mage (freq bonus 10) The monster species that spawned more often: immobile warp patch (freq bonus 3) The monster species that spawned more often: Moon, the Cat (freq bonus 4) The monster species that spawned more often: spiker (freq bonus 4) The monster species that spawned more often: animated marble statue (freq bonus 6) The monster species that spawned more often: really dangerous warp patch (freq bonus 8) The monster species that spawned more often: Kaster Maen (freq bonus 3) The monster species that spawned more often: spectre (freq bonus 4) The monster species that spawned more often: cave troll (freq bonus 4) The monster species that spawned more often: gnomish uberwizard (freq bonus 6) The monster species that spawned more often: dart turret (freq bonus 16) The monster species that never randomly spawned: multi-hued naga hatchling The monster species that never randomly spawned: small boo The monster species that never randomly spawned: cocktaur The monster species that never randomly spawned: titanium golem The monster species that never randomly spawned: green hag The monster species that never randomly spawned: grave wight The monster species that never randomly spawned: running emu The monster species that never randomly spawned: red jack The monster species that never randomly spawned: elona lady The monster species that never randomly spawned: giant gecko The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 16) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 20) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 14) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 20) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 6) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 3) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 11) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 5) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 30) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 16) Next attribute increase check would have come at turn 508 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (449) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...