Janszobar, neutral male gnomish Wizard -------- --......-- |%...$...| -........| |.....f..| -(...@.- - ------ [Janszobar the Evoker] St8 Dx12 Co11 In18 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 57% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24473 Monster spawn increase reached its maximum at turn 45013 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 452480 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: blob (freq bonus 8) The monster species that spawned more often: purple warp patch (freq bonus 30) The monster species that spawned more often: large death dog (freq bonus 28) The monster species that spawned more often: fat lady (freq bonus 24) The monster species that spawned more often: green shinto priest (freq bonus 9) The monster species that spawned more often: giant black jellyfish (freq bonus 26) The monster species that spawned more often: doom marine (freq bonus 22) The monster species that spawned more often: anti grue (freq bonus 30) The monster species that spawned more often: archeologist (freq bonus 18) The monster species that spawned more often: forbidden arts centaur (freq bonus 10) The monster species that spawned more often: undead wandkeeper (freq bonus 20) The monster species that spawned more often: porter block spore (freq bonus 22) The monster species that spawned more often: shambling mound (freq bonus 10) The monster species that spawned more often: water wight (freq bonus 18) The monster species that spawned more often: vampire ambusher (freq bonus 22) The monster species that spawned more often: baby blue dragon (freq bonus 13) The monster species that spawned more often: trap mold (freq bonus 12) The monster species that spawned more often: ghost bat (freq bonus 22) The monster species that spawned more often: sweeping eye (freq bonus 11) The monster species that spawned more often: mini robo-ky (freq bonus 14) The monster species that spawned more often: werejabberwock (freq bonus 66) The monster species that never randomly spawned: golden bat The monster species that never randomly spawned: burner ant The monster species that never randomly spawned: ice eel The monster species that never randomly spawned: giant silver bat The monster species that never randomly spawned: darkness ghost The monster species that never randomly spawned: carrion wyrm The monster species that never randomly spawned: wallaby The monster species that never randomly spawned: black monster The monster species that never randomly spawned: aewrog The monster species that never randomly spawned: meso The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 37) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 12) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 15) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 78) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 22) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 20) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 14) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 15) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 91) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 20) Next attribute increase check would have come at turn 2331 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (99) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...