Janszobar, neutral male gnomish Wizard -------.--- |.........| |.........| |.........| ..f.......| |.@.......| |.........| |.........| |.........| +.........| |.........| |.........| ----------- [Janszobar the Evoker] St7 Dx7 Co12 In25 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 24 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 82% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 60% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26201 Monster spawn increase reached its maximum at turn 72975 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1657630 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vampire (freq bonus 5) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 20) The monster species that spawned more often: spike mold (freq bonus 14) The monster species that spawned more often: porter Mordor orc (freq bonus 16) The monster species that spawned more often: glass swarm piercer (freq bonus 8) The monster species that spawned more often: ultra statue (freq bonus 18) The monster species that spawned more often: shatterwater vortex (freq bonus 56) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 7) The monster species that spawned more often: psychic mushroom (freq bonus 12) The monster species that spawned more often: widow of death (freq bonus 6) The monster species that spawned more often: semi-novice ranger (freq bonus 12) The monster species that spawned more often: hemophage (freq bonus 18) The monster species that spawned more often: vampire troll (freq bonus 18) The monster species that spawned more often: mimic nymph (freq bonus 28) The monster species that spawned more often: headless ghost (freq bonus 6) The monster species that spawned more often: mint giant (freq bonus 8) The monster species that spawned more often: unreal growth (freq bonus 16) The monster species that spawned more often: petty gray wolf (freq bonus 22) The monster species that spawned more often: invisible spore (freq bonus 24) The monster species that spawned more often: sarnrog (freq bonus 8) The monster species that spawned more often: bright white stalk (freq bonus 14) The monster species that never randomly spawned: night sparrow The monster species that never randomly spawned: Boris The monster species that never randomly spawned: grand master thief The monster species that never randomly spawned: ringwraith The monster species that never randomly spawned: Corina's stiletto boot The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: volt spore The monster species that never randomly spawned: Undead Lieutenant The monster species that never randomly spawned: stealer permamimic The monster species that never randomly spawned: Aleax writer The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 28) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 5) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 15) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 5) Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (250) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...