Janszobar, neutral male gnomish Wizard ----------- |.........| |..$`.....| |.......... |......... |.....f..- |......@.| ---------- [Janszobar the Evoker] St9 Dx13 Co17 In19 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13097 Monster spawn increase reached its maximum at turn 25598 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1345680 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: normal pseudo rat (freq bonus 7) The monster species that spawned more often: undead unbeliever (freq bonus 8) The monster species that spawned more often: leshy (freq bonus 8) The monster species that spawned more often: infinite air elemental (freq bonus 8) The monster species that spawned more often: lynch mob member (freq bonus 36) The monster species that spawned more often: killer beetle (freq bonus 4) The monster species that spawned more often: banished potatoes (freq bonus 6) The monster species that spawned more often: clay warp patch (freq bonus 28) The monster species that spawned more often: Baalgregor (freq bonus 18) The monster species that spawned more often: obnoxious naiad (freq bonus 14) The monster species that spawned more often: smoke hound (freq bonus 12) The monster species that spawned more often: thorned strider (freq bonus 14) The monster species that spawned more often: dwarven chaos knight (freq bonus 10) The monster species that spawned more often: Lot No. 249 (freq bonus 7) The monster species that spawned more often: Microsoft employee (freq bonus 15) The monster species that spawned more often: ogre on crack (freq bonus 7) The monster species that spawned more often: large freezing sphere (freq bonus 6) The monster species that spawned more often: real devilfish (freq bonus 20) The monster species that spawned more often: russian lycanthrope (freq bonus 10) The monster species that spawned more often: aqua kobold (freq bonus 10) The monster species that never randomly spawned: uber rust monster The monster species that never randomly spawned: seeker automaton The monster species that never randomly spawned: colorful spore The monster species that never randomly spawned: ultra white rat The monster species that never randomly spawned: lava mold The monster species that never randomly spawned: giant tree frog The monster species that never randomly spawned: bumbler kobold The monster species that never randomly spawned: undead wizard The monster species that never randomly spawned: very old yellow dragon The monster species that never randomly spawned: chromatic hound The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 274) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 22) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 15) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 11) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 8) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 3) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 8) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 3) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 99) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 41) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 3) Next attribute increase check would have come at turn 594 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (72) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...