Janszobar, neutral male gnomish Wizard ----.----- |f.......| |@.......| |........+ ---------- [Janszobar the Evoker] St9 Dx15 Co10 In13 Wi6 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 79% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31911 Monster spawn increase reached its maximum at turn 73141 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 281928 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rust monster or disenchanter (freq bonus 8) The monster species that spawned more often: octarine stalk (freq bonus 20) The monster species that spawned more often: strungler vine (freq bonus 18) The monster species that spawned more often: insurmountable colony (freq bonus 20) The monster species that spawned more often: fake fungus (freq bonus 22) The monster species that spawned more often: slithy snake (freq bonus 11) The monster species that spawned more often: monkey zombie (freq bonus 20) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 18) The monster species that spawned more often: blake stone jelly (freq bonus 9) The monster species that spawned more often: novice mindcrafter (freq bonus 10) The monster species that spawned more often: sepia warp patch (freq bonus 9) The monster species that spawned more often: wall beast (freq bonus 18) The monster species that spawned more often: legion devil sergeant (freq bonus 22) The monster species that spawned more often: cursed mushroom (freq bonus 10) The monster species that spawned more often: bright white spore (freq bonus 20) The monster species that spawned more often: cracking jelly (freq bonus 18) The monster species that spawned more often: loss fly (freq bonus 14) The monster species that spawned more often: shaped warp patch (freq bonus 24) The monster species that spawned more often: death worm (freq bonus 40) The monster species that spawned more often: gatling automata (freq bonus 9) The monster species that spawned more often: volt growth (freq bonus 20) The monster species that never randomly spawned: giant permamimic The monster species that never randomly spawned: rumbler The monster species that never randomly spawned: decayed mold The monster species that never randomly spawned: ember thrall The monster species that never randomly spawned: gigant anteater The monster species that never randomly spawned: sylphie The monster species that never randomly spawned: hairy force fungus The monster species that never randomly spawned: jazzy hands The monster species that never randomly spawned: octarine force patch The monster species that never randomly spawned: god of starcraft universe The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 15) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 16) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 238) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 7) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 7) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 5) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 2) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 5) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 15) Next attribute increase check would have come at turn 402 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (302) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...