Janszobar, neutral male gnomish Wizard ------------ |..........| |....$.....| |..@f{...... --------- -- [Janszobar the Evoker] St6 Dx11 Co14 In15 Wi7 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 61% Ring drop chance was reduced to 53% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47520 Monster spawn increase reached its maximum at turn 100290 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 499198 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: evasive enclave officer (freq bonus 14) The monster species that spawned more often: Yasaman's lady pump (freq bonus 5) The monster species that spawned more often: claustrophobia vortex (freq bonus 3) The monster species that spawned more often: large queue (freq bonus 3) The monster species that spawned more often: petty berator (freq bonus 6) The monster species that spawned more often: Eygoorts Togaal Jezehh (freq bonus 16) The monster species that spawned more often: cackling spirit (freq bonus 16) The monster species that spawned more often: acid worm (freq bonus 7) The monster species that spawned more often: emperor mimic (freq bonus 3) The monster species that spawned more often: real corpse hound (freq bonus 12) The monster species that spawned more often: werepiercer (freq bonus 10) The monster species that spawned more often: migo queen (freq bonus 8) The monster species that spawned more often: bright white spore (freq bonus 6) The monster species that spawned more often: daughter of Typhon (freq bonus 4) The monster species that spawned more often: Burkhard (freq bonus 5) The monster species that spawned more often: siena fungus (freq bonus 6) The monster species that spawned more often: sea fod (freq bonus 5) The monster species that spawned more often: nexus hound (freq bonus 5) The monster species that spawned more often: acid grue (freq bonus 6) The monster species that spawned more often: butcher (freq bonus 8) The monster species that never randomly spawned: brown mushroom The monster species that never randomly spawned: triah sephirah The monster species that never randomly spawned: death wing The monster species that never randomly spawned: immobile growth The monster species that never randomly spawned: abnormal spore The monster species that never randomly spawned: bone devil The monster species that never randomly spawned: poisonous wimp The monster species that never randomly spawned: blue-red warp patch The monster species that never randomly spawned: deceiving stalk The monster species that never randomly spawned: swamp creature The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 79) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 38) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 10) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 50) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 178) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 10) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 20) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 26) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 2) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 2) Next attribute increase check would have come at turn 186 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (442) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...