Janszobar, neutral male gnomish Wizard ------------+- .f@.?..{.....| |............| |............| .............| -------------- [Janszobar the Evoker] St8 Dx8 Co13 In13 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 87% Wand drop chance was reduced to 79% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29043 Monster spawn increase reached its maximum at turn 99323 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1154967 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: kalidah (freq bonus 2) The monster species that spawned more often: epidote growth (freq bonus 2) The monster species that spawned more often: jungle warrior shaman (freq bonus 4) The monster species that spawned more often: turbo club racquet (freq bonus 6) The monster species that spawned more often: frozen abyss (freq bonus 3) The monster species that spawned more often: overlord (freq bonus 5) The monster species that spawned more often: village idiot (freq bonus 4) The monster species that spawned more often: chiller trove (freq bonus 10) The monster species that spawned more often: decayed mushroom (freq bonus 5) The monster species that spawned more often: giant yellow frog (freq bonus 4) The monster species that spawned more often: frogman (freq bonus 10) The monster species that spawned more often: seven of spades (freq bonus 6) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 16) The monster species that spawned more often: string-tanga prostitute (freq bonus 5) The monster species that spawned more often: black spider (freq bonus 3) The monster species that spawned more often: quill rat (freq bonus 5) The monster species that spawned more often: Officer Lieutenant (freq bonus 3) The monster species that spawned more often: undead binder (freq bonus 2) The monster species that spawned more often: desert warp fungus (freq bonus 3) The monster species that spawned more often: Sofia's leather pump (freq bonus 9) The monster species that never randomly spawned: lethe colony The monster species that never randomly spawned: blister force fungus The monster species that never randomly spawned: tentacled atlantean The monster species that never randomly spawned: grey snake The monster species that never randomly spawned: force quantum mechanic The monster species that never randomly spawned: green growth The monster species that never randomly spawned: griffin The monster species that never randomly spawned: nondescript fungus The monster species that never randomly spawned: Iwan The monster species that never randomly spawned: master thief The monster class that more likely to generate with musable stuff: snake The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 12) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 20) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 14) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 7) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 19) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 6) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 5) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: death trap (freq bonus 2) Next attribute increase check would have come at turn 1143 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (390) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...