Janszobar, neutral male gnomish Wizard ---------------- |............... |.@............| |f.............| |............... -|-------------- [Janszobar the Evoker] St4 Dx9 Co8 In10 Wi5 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt50/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 139 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 75 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34605 Monster spawn increase reached its maximum at turn 47713 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 840806 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: white centipede (freq bonus 12) The monster species that spawned more often: eraser monster (freq bonus 6) The monster species that spawned more often: shaped force fungus (freq bonus 60) The monster species that spawned more often: antimagic mold (freq bonus 8) The monster species that spawned more often: Ina's hugging boot (freq bonus 5) The monster species that spawned more often: sparkling colony (freq bonus 5) The monster species that spawned more often: undead poison mage (freq bonus 3) The monster species that spawned more often: clay fungus (freq bonus 5) The monster species that spawned more often: inertia warp fungus (freq bonus 5) The monster species that spawned more often: elf veteran (freq bonus 3) The monster species that spawned more often: winter wolf cub (freq bonus 8) The monster species that spawned more often: dervish (freq bonus 8) The monster species that spawned more often: orc chieftain (freq bonus 6) The monster species that spawned more often: Juen (freq bonus 11) The monster species that spawned more often: Waldinach (freq bonus 3) The monster species that spawned more often: tiger man (freq bonus 4) The monster species that spawned more often: shining piercer (freq bonus 6) The monster species that spawned more often: crimson fungus (freq bonus 14) The monster species that spawned more often: drow zombie (freq bonus 8) The monster species that spawned more often: creeping copper coins (freq bonus 3) The monster species that never randomly spawned: warper The monster species that never randomly spawned: ong sephirah The monster species that never randomly spawned: intoner The monster species that never randomly spawned: undead balrog The monster species that never randomly spawned: inertia mold The monster species that never randomly spawned: lictor The monster species that never randomly spawned: grey giant The monster species that never randomly spawned: opal fungus The monster species that never randomly spawned: mimic vortex The monster species that never randomly spawned: poison prince The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 18) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 16) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 44) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 34) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 25) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 18) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 4) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 7) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 14) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 1) Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (335) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...