Janszobar, neutral male gnomish Wizard ------.-- |.......| |.......| |..h....| |.f.....| |.@.....| --------- [Janszobar the Evoker] St6 Dx10 Co16 In25 Wi11 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 222 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 236 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 90% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25963 Monster spawn increase reached its maximum at turn 61466 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 394317 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: master quylthulg (freq bonus 6) The monster species that spawned more often: stinger (freq bonus 2) The monster species that spawned more often: phaser force patch (freq bonus 9) The monster species that spawned more often: Ludwig (freq bonus 5) The monster species that spawned more often: brown firebird (freq bonus 3) The monster species that spawned more often: arctic avenger (freq bonus 8) The monster species that spawned more often: black warp fungus (freq bonus 8) The monster species that spawned more often: porter mimic (freq bonus 5) The monster species that spawned more often: Michaela (freq bonus 4) The monster species that spawned more often: eldritch mushroom (freq bonus 6) The monster species that spawned more often: flower girl (freq bonus 8) The monster species that spawned more often: novice shaman (freq bonus 5) The monster species that spawned more often: spirit bear (freq bonus 6) The monster species that spawned more often: quartz smasher (freq bonus 3) The monster species that spawned more often: amorphous spore (freq bonus 8) The monster species that spawned more often: burning clan (freq bonus 2) The monster species that spawned more often: message demon (freq bonus 6) The monster species that spawned more often: abnormal force fungus (freq bonus 2) The monster species that spawned more often: analgesic spore (freq bonus 8) The monster species that spawned more often: blink mushroom (freq bonus 6) The monster species that never randomly spawned: hidden force patch The monster species that never randomly spawned: pas op The monster species that never randomly spawned: soul burner The monster species that never randomly spawned: saber cat The monster species that never randomly spawned: grave digger The monster species that never randomly spawned: gaunt reaver The monster species that never randomly spawned: gnoll shaman The monster species that never randomly spawned: ruby spore The monster species that never randomly spawned: null colony The monster species that never randomly spawned: green wall The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 4) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 187) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 11) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 6) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2) Next attribute increase check would have come at turn 1332 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...