Janszobar, neutral male gnomish Wizard ------- +)f..{| |.@...| ......| ------- [Janszobar the Evoker] St8 Dx11 Co10 In20 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 11 Book drop chance was reduced to 99% Scroll drop chance was reduced to 74% Ring drop chance was reduced to 70% Wand drop chance was reduced to 56% Potion drop chance was reduced to 78% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29299 Monster spawn increase reached its maximum at turn 68901 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3299553 The monster class that cannot be genocided was mimic The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: standard snake (freq bonus 16) The monster species that spawned more often: suicide dwarf (freq bonus 5) The monster species that spawned more often: huge pile of killer coins (freq bonus 10) The monster species that spawned more often: atzilut sephirah (freq bonus 6) The monster species that spawned more often: gore warp fungus (freq bonus 10) The monster species that spawned more often: hige meso (freq bonus 4) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 3) The monster species that spawned more often: chaffinch (freq bonus 8) The monster species that spawned more often: indigo patch (freq bonus 10) The monster species that spawned more often: pawn of living stone (freq bonus 9) The monster species that spawned more often: griffon (freq bonus 4) The monster species that spawned more often: tap permamimic (freq bonus 3) The monster species that spawned more often: Amorous Lady (freq bonus 8) The monster species that spawned more often: mountain pack centaur (freq bonus 6) The monster species that spawned more often: viper (freq bonus 2) The monster species that spawned more often: domestic naga hatchling (freq bonus 8) The monster species that spawned more often: Bear-Man (freq bonus 4) The monster species that spawned more often: bikojuumo (freq bonus 4) The monster species that spawned more often: high-elven ranger (freq bonus 8) The monster species that spawned more often: rodneyan (freq bonus 3) The monster species that never randomly spawned: school director The monster species that never randomly spawned: orange monster The monster species that never randomly spawned: gray twen The monster species that never randomly spawned: vampire orc The monster species that never randomly spawned: plasma colony The monster species that never randomly spawned: paper golem The monster species that never randomly spawned: teacher shadow The monster species that never randomly spawned: large cockroach The monster species that never randomly spawned: scorpion brown The monster species that never randomly spawned: kobold alchemist The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 20) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 21) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 18) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 154) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 2) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 2) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 91) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 1054 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...