Janszobar, neutral male gnomish Wizard ------------ |........@f. ------------ [Janszobar the Evoker] St7 Dx14 Co10 In15 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 45 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 12 Wand drop chance was reduced to 93% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58980 Monster spawn increase reached its maximum at turn 71347 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2525580 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: fragment (freq bonus 10) The monster species that spawned more often: Ludgera's sneaker (freq bonus 4) The monster species that spawned more often: novel force fungus (freq bonus 4) The monster species that spawned more often: graveler (freq bonus 8) The monster species that spawned more often: Josefine (freq bonus 12) The monster species that spawned more often: stained glass golem (freq bonus 14) The monster species that spawned more often: rainbowfly (freq bonus 4) The monster species that spawned more often: maud agent (freq bonus 7) The monster species that spawned more often: mummified cat (freq bonus 8) The monster species that spawned more often: Indalecio (freq bonus 12) The monster species that spawned more often: blue ooze (freq bonus 7) The monster species that spawned more often: war orc (freq bonus 5) The monster species that spawned more often: imba water elemental (freq bonus 4) The monster species that spawned more often: corsair of Umbar (freq bonus 4) The monster species that spawned more often: wind warp fungus (freq bonus 4) The monster species that spawned more often: slime mold (freq bonus 44) The monster species that spawned more often: baby sirrush (freq bonus 7) The monster species that spawned more often: senser (freq bonus 6) The monster species that spawned more often: insane nine (freq bonus 3) The monster species that spawned more often: stygian fury (freq bonus 8) The monster species that never randomly spawned: real water hound The monster species that never randomly spawned: Tetsuo The monster species that never randomly spawned: sulfur warp patch The monster species that never randomly spawned: food trove The monster species that never randomly spawned: desert warp fungus The monster species that never randomly spawned: colluded colony The monster species that never randomly spawned: trap stalk The monster species that never randomly spawned: claw viper The monster species that never randomly spawned: unknown turret The monster species that never randomly spawned: supreme kobold commander The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 28) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 42) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 17) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 65) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 4) Next attribute increase check would have come at turn 929 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (533) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...