Janszobar, neutral male gnomish Wizard --.---- |...... |f@...| |.....| ------- [Janszobar the Evoker] St11 Dx11 Co11 In21 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 90% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 58% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35886 Monster spawn increase reached its maximum at turn 100897 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 64128 The monster class that cannot be genocided was light The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: color out of space (freq bonus 4) The monster species that spawned more often: bacterioid turret (freq bonus 4) The monster species that spawned more often: black lizard (freq bonus 6) The monster species that spawned more often: speeder rust monster (freq bonus 8) The monster species that spawned more often: ironman (freq bonus 5) The monster species that spawned more often: white marketeer (freq bonus 10) The monster species that spawned more often: egocentric kamadan (freq bonus 10) The monster species that spawned more often: chaos spawn (freq bonus 15) The monster species that spawned more often: volt turret (freq bonus 6) The monster species that spawned more often: running cobra (freq bonus 8) The monster species that spawned more often: stout gelatinous cube (freq bonus 7) The monster species that spawned more often: guardian beast (freq bonus 8) The monster species that spawned more often: enemy trooper (freq bonus 18) The monster species that spawned more often: undead locksmith (freq bonus 18) The monster species that spawned more often: Mina Majikina (freq bonus 24) The monster species that spawned more often: sulfur growth (freq bonus 9) The monster species that spawned more often: old plain dragon (freq bonus 6) The monster species that spawned more often: skull druj (freq bonus 7) The monster species that spawned more often: venomous spider (freq bonus 5) The monster species that spawned more often: ice ape (freq bonus 5) The monster species that never randomly spawned: iron weed The monster species that never randomly spawned: great crystal drake The monster species that never randomly spawned: fools garden The monster species that never randomly spawned: antimagic colony The monster species that never randomly spawned: bright violet patch The monster species that never randomly spawned: blue eyes white dragon The monster species that never randomly spawned: invisible warp patch The monster species that never randomly spawned: ghast The monster species that never randomly spawned: Vilea The monster species that never randomly spawned: petty leprechaun elder The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 19) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 16) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 76) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 14) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 34) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 12) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 6) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 3) Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1719) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...