Janszobar, neutral male gnomish Wizard ----- |..x| ...f. |.@.| ----- [Janszobar the Evoker] St12 Dx8 Co8 In10 Wi9 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 115 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 95% chance Book drop chance was reduced to 90% Wand drop chance was reduced to 89% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 69% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35945 Monster spawn increase reached its maximum at turn 72675 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 804782 The monster class that cannot be genocided was vampire The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 3) The monster species that spawned more often: lilac fungus (freq bonus 5) The monster species that spawned more often: blink mushroom (freq bonus 16) The monster species that spawned more often: noxious force fungus (freq bonus 4) The monster species that spawned more often: selenite administrator (freq bonus 4) The monster species that spawned more often: pink icky thing (freq bonus 9) The monster species that spawned more often: blue mushroom (freq bonus 8) The monster species that spawned more often: enginah sephirah (freq bonus 5) The monster species that spawned more often: invisible badguy (freq bonus 4) The monster species that spawned more often: wood elf hunter (freq bonus 4) The monster species that spawned more often: redguard girl (freq bonus 5) The monster species that spawned more often: adult draken (freq bonus 10) The monster species that spawned more often: secretary (freq bonus 28) The monster species that spawned more often: plateau girl (freq bonus 7) The monster species that spawned more often: furious colony (freq bonus 12) The monster species that spawned more often: uranium imp (freq bonus 6) The monster species that spawned more often: mind colony (freq bonus 8) The monster species that spawned more often: kender (freq bonus 8) The monster species that spawned more often: witch (freq bonus 6) The monster species that spawned more often: black pudding (freq bonus 12) The monster species that spawned more often: crunchy warp patch (freq bonus 6) The monster species that never randomly spawned: Wang the Raalgon The monster species that never randomly spawned: high warp patch The monster species that never randomly spawned: cheater wolf The monster species that never randomly spawned: karmic force patch The monster species that never randomly spawned: killer permamimic The monster species that never randomly spawned: totally bad warp patch The monster species that never randomly spawned: hellbat The monster species that never randomly spawned: rancid defiler The monster species that never randomly spawned: Aldinach The monster species that never randomly spawned: slow force patch The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 226) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 17) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 16) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 19) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 39) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 8) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 11) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 14) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Next attribute increase check would have come at turn 3052 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (517) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...