Janszobar, neutral male gnomish Wizard ------------------ ---------- |................| |......<.|## |................| |{........,# |................| --.-------,# #-#-.---------.---- #,## #,# #,,,,,,,,,,,,,,,# #,,,# #,## -------.---,########### ###,### #,,,#|.........|,# #,,,# ##,#|.........|,# ##,# #,,..........|,# #,# ##-----------,# ---.-#################,,,##`# #|...|,,,,,,,,,,,,,,,,,,,,,,,, --->...|###################,,#,# |......| ----.- |...---- |..@.. |...| |..f.| ----- ------ [Janszobar the Evoker] St10 Dx20 Co13 In20 Wi5 Ch7 WizGnoMalNeu S56 Dlvl:1 $0 HP17(17) Pw19(29) AC3 MC3 Mov12 Xp1/14 Wt50/1250 T153 Latest messages You see here a health trove corpse {0}. What do you want to eat? [u or ?*,] This health trove corpse tastes terrible! You feel vitalized. Unknown command ' '. You stop. Katzenhund is in the way! With great effort you move the boulder. The deathmold just misses! Pick an object. F a fungus or mold (deathmold) (base level 0) Accessing Pokedex entry for deathmold... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is not a valid polymorph form. Attacks: 1d1, uses weapon - ordinary physical In what direction? [hykulnjb><] The sleep ray hits the deathmold. The sleep ray bounces! The sleep ray hits the deathmold. Katzenhund bites the deathmold. The deathmold is killed! Unknown command ' '. You displaced Katzenhund. You see here a scroll labeled YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX {1}. Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 80% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13856 Monster spawn increase reached its maximum at turn 59426 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 653901 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: sexy chinese woman (freq bonus 35) The monster species that spawned more often: ancient white dragon (freq bonus 12) The monster species that spawned more often: drone warp fungus (freq bonus 4) The monster species that spawned more often: thorn stalk (freq bonus 3) The monster species that spawned more often: teleported shaman (freq bonus 10) The monster species that spawned more often: scarlet warp fungus (freq bonus 6) The monster species that spawned more often: great bile wyrm (freq bonus 8) The monster species that spawned more often: abnormal force fungus (freq bonus 5) The monster species that spawned more often: slime stalk (freq bonus 6) The monster species that spawned more often: principal (freq bonus 3) The monster species that spawned more often: grandmaster twen (freq bonus 4) The monster species that spawned more often: howling spirit (freq bonus 4) The monster species that spawned more often: Nadine (freq bonus 5) The monster species that spawned more often: blue-red colony (freq bonus 10) The monster species that spawned more often: beige patch (freq bonus 6) The monster species that spawned more often: multi-hued mold (freq bonus 2) The monster species that spawned more often: withering permamimic (freq bonus 6) The monster species that spawned more often: epidote growth (freq bonus 2) The monster species that spawned more often: white spore (freq bonus 10) The monster species that spawned more often: rub monster (freq bonus 4) The monster species that never randomly spawned: stone grue The monster species that never randomly spawned: suicide dwarf The monster species that never randomly spawned: half-life leech The monster species that never randomly spawned: copper dragon bat The monster species that never randomly spawned: decapitated defiler The monster species that never randomly spawned: analgesic spore The monster species that never randomly spawned: spore force patch The monster species that never randomly spawned: giant ebony bat The monster species that never randomly spawned: undead medium The monster species that never randomly spawned: manic-depressive turret The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 7) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 58) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 20) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 3) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 93) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 6) Next attribute increase check would have come at turn 584 Strength training was 5 Dexterity training was 1 Wisdom training was 1 Constitution training was 6 You were magic-protected You leeched mana You had infravision You had 1340 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (63) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 109% b - resist sleep 1 protect 0% 99% c - wizard lock 2 matter 0% 99% d - magic missile 3 attack 0% 199% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (24 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...