Janszobar, neutral male gnomish Wizard -------.- |......[| |...=...| |.......| |.....@f| --------- [Janszobar the Evoker] St10 Dx11 Co13 In18 Wi9 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43470 Monster spawn increase reached its maximum at turn 55165 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 164556 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 7) The monster species that spawned more often: flying gelatinous cube (freq bonus 16) The monster species that spawned more often: hideous ogre mage (freq bonus 4) The monster species that spawned more often: The Marquis de la Tour (freq bonus 6) The monster species that spawned more often: hidden barrow wight (freq bonus 8) The monster species that spawned more often: null (freq bonus 7) The monster species that spawned more often: flying monkey (freq bonus 8) The monster species that spawned more often: adult orange dragon (freq bonus 2) The monster species that spawned more often: old green dragon (freq bonus 4) The monster species that spawned more often: great karmic wyrm (freq bonus 6) The monster species that spawned more often: fake force fungus (freq bonus 8) The monster species that spawned more often: smoky quartz unicorn (freq bonus 6) The monster species that spawned more often: illusion weaver (freq bonus 5) The monster species that spawned more often: four castle sightseeing (freq bonus 6) The monster species that spawned more often: petty hellcat (freq bonus 3) The monster species that spawned more often: file read error (freq bonus 24) The monster species that spawned more often: opal patch (freq bonus 6) The monster species that spawned more often: knapsack sheep (freq bonus 8) The monster species that spawned more often: petty komodo dragon (freq bonus 16) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 8) The monster species that never randomly spawned: Julchen's sneaker The monster species that never randomly spawned: Sophia's hugging boot The monster species that never randomly spawned: porter dementia vortex The monster species that never randomly spawned: hard boiled eggman The monster species that never randomly spawned: Green Envy The monster species that never randomly spawned: captain The monster species that never randomly spawned: Mister Garbage Houses The monster species that never randomly spawned: guts golem The monster species that never randomly spawned: walking cadaver The monster species that never randomly spawned: shechinah sephirah The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 3) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 17) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 70) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 29) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 10) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 11) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 28) Next attribute increase check would have come at turn 1091 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...