Janszobar, neutral male gnomish Wizard --------------- |........f....| |.........@...| -$............| -- --- -------- [Janszobar the Evoker] St8 Dx17 Co10 In13 Wi10 Ch9 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC6 MC3 Mov12 Xp1/0 Wt47/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 71% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22654 Monster spawn increase reached its maximum at turn 63384 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 249214 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: Paul (freq bonus 4) The monster species that spawned more often: wind warp patch (freq bonus 4) The monster species that spawned more often: chinese girl (freq bonus 9) The monster species that spawned more often: very old shimmering dragon (freq bonus 2) The monster species that spawned more often: soft stalk (freq bonus 3) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 3) The monster species that spawned more often: iron penetrator (freq bonus 3) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 5) The monster species that spawned more often: Sally's velcro sneaker (freq bonus 8) The monster species that spawned more often: Anastasia's high heel (freq bonus 8) The monster species that spawned more often: giant pygmy blowdart (freq bonus 4) The monster species that spawned more often: celestial horse (freq bonus 8) The monster species that spawned more often: undead snake (freq bonus 2) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 2) The monster species that spawned more often: golden stalk (freq bonus 5) The monster species that spawned more often: voracious bee (freq bonus 8) The monster species that spawned more often: indigo colony (freq bonus 4) The monster species that spawned more often: error (freq bonus 4) The monster species that spawned more often: glass giant (freq bonus 4) The monster species that spawned more often: tu-tara edgecutter (freq bonus 4) The monster species that never randomly spawned: blue balrog The monster species that never randomly spawned: small door mimic The monster species that never randomly spawned: leading mosquito The monster species that never randomly spawned: acehack horror The monster species that never randomly spawned: camo dwarf The monster species that never randomly spawned: Tuxedo Mask The monster species that never randomly spawned: umbra force patch The monster species that never randomly spawned: half-dragon zombie The monster species that never randomly spawned: petty sand raider The monster species that never randomly spawned: ice lady The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 5) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 4) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 100) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 12) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 7) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 976 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (180) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - detect food 2 divine 0% 100% c - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...