Janszobar, neutral male gnomish Wizard ---.--------- |...........| |...........| |....F....f.| -.........@$| ------------- [Janszobar the Evoker] St6 Dx7 Co19 In14 Wi11 Ch8 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt47/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 226 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 95% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18705 Monster spawn increase reached its maximum at turn 44135 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 236096 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: opal fungus (freq bonus 3) The monster species that spawned more often: malfunctioning babelfish (freq bonus 18) The monster species that spawned more often: iron smasher (freq bonus 6) The monster species that spawned more often: squirtle (freq bonus 3) The monster species that spawned more often: Elena's plateau boot (freq bonus 6) The monster species that spawned more often: evil eye (freq bonus 18) The monster species that spawned more often: gnoll shaman (freq bonus 8) The monster species that spawned more often: green force fungus (freq bonus 8) The monster species that spawned more often: The Nemean Lion (freq bonus 6) The monster species that spawned more often: orange warp fungus (freq bonus 4) The monster species that spawned more often: sucker force patch (freq bonus 2) The monster species that spawned more often: upper spinner (freq bonus 3) The monster species that spawned more often: consumed ice boar (freq bonus 3) The monster species that spawned more often: crawling claw (freq bonus 4) The monster species that spawned more often: theme boar (freq bonus 6) The monster species that spawned more often: globefish (freq bonus 4) The monster species that spawned more often: frogman boss (freq bonus 7) The monster species that spawned more often: bright green jelly (freq bonus 4) The monster species that spawned more often: fourclaw (freq bonus 4) The monster species that spawned more often: angry watch leader (freq bonus 7) The monster species that never randomly spawned: Tomas The monster species that never randomly spawned: imp The monster species that never randomly spawned: smart spider The monster species that never randomly spawned: vanishing point The monster species that never randomly spawned: wimp-imp The monster species that never randomly spawned: abnormal vampire The monster species that never randomly spawned: remodeled puppy The monster species that never randomly spawned: rotten food ration The monster species that never randomly spawned: vacuum stalk The monster species that never randomly spawned: mirror colony The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 37) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 38) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 7) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 16) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 9) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 6) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 7) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 4) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 13) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 3) Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (861) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 0% 100% b - detect monsters 4 divine 52% 300% c - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...