Janszobar, neutral male gnomish Wizard --+--- |..@.` |.f`...$ |.. X....r --- ----- [Janszobar the Evoker] St9 Dx14 Co13 In13 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 85% Wand drop chance was reduced to 99% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 66% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55112 Monster spawn increase reached its maximum at turn 103012 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1721096 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: jynx (freq bonus 7) The monster species that spawned more often: pain worm (freq bonus 8) The monster species that spawned more often: young adult girl (freq bonus 4) The monster species that spawned more often: giant chieftain (freq bonus 5) The monster species that spawned more often: doomcloud (freq bonus 16) The monster species that spawned more often: old orange dragon (freq bonus 12) The monster species that spawned more often: black stalk (freq bonus 4) The monster species that spawned more often: light green sentai (freq bonus 6) The monster species that spawned more often: Evillan (freq bonus 18) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 3) The monster species that spawned more often: four of diamonds (freq bonus 4) The monster species that spawned more often: Pseudo-Gollum (freq bonus 8) The monster species that spawned more often: riverside naga hatchling (freq bonus 4) The monster species that spawned more often: bomb throwing cat (freq bonus 16) The monster species that spawned more often: black demon awgwa (freq bonus 8) The monster species that spawned more often: orange force fungus (freq bonus 24) The monster species that spawned more often: martian walker (freq bonus 16) The monster species that spawned more often: hunger hulk (freq bonus 6) The monster species that spawned more often: bone devil (freq bonus 8) The monster species that spawned more often: tank breaker (freq bonus 3) The monster species that never randomly spawned: vietnamese beauty The monster species that never randomly spawned: Hannah The monster species that never randomly spawned: curser The monster species that never randomly spawned: turbo chicken The monster species that never randomly spawned: nondescript warp fungus The monster species that never randomly spawned: sexxy robber The monster species that never randomly spawned: soft patch The monster species that never randomly spawned: wimp The monster species that never randomly spawned: plutonium imp The monster species that never randomly spawned: Ludgera's hiking boot The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 36) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 30) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 21) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: death (long, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 10) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 7) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 56) Next attribute increase check would have come at turn 437 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (501) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...