Janszobar, neutral male gnomish Wizard f.. .@. --- [Janszobar the Evoker] St10 Dx12 Co18 In20 Wi9 Ch4 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt47/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27983 Monster spawn increase reached its maximum at turn 44852 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 456579 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: sunshine monkey (freq bonus 10) The monster species that spawned more often: clock stalk (freq bonus 4) The monster species that spawned more often: blood knight (freq bonus 20) The monster species that spawned more often: lava spore (freq bonus 6) The monster species that spawned more often: clock warp patch (freq bonus 6) The monster species that spawned more often: sloppy spore (freq bonus 10) The monster species that spawned more often: rock python (freq bonus 8) The monster species that spawned more often: clay colony (freq bonus 4) The monster species that spawned more often: scruffy little dog (freq bonus 8) The monster species that spawned more often: tazer (freq bonus 6) The monster species that spawned more often: cook (freq bonus 10) The monster species that spawned more often: displacer beast (freq bonus 8) The monster species that spawned more often: venom spore lichen (freq bonus 24) The monster species that spawned more often: nexus patch (freq bonus 5) The monster species that spawned more often: sexy nurse (freq bonus 6) The monster species that spawned more often: armor-piercing monster (freq bonus 8) The monster species that spawned more often: fire bird (freq bonus 3) The monster species that spawned more often: geology ghost (freq bonus 8) The monster species that spawned more often: super saiyan (freq bonus 10) The monster species that spawned more often: rabbit (freq bonus 4) The monster species that never randomly spawned: odorous woman The monster species that never randomly spawned: acheri The monster species that never randomly spawned: spiller Olog-hai The monster species that never randomly spawned: ranger The monster species that never randomly spawned: highway cattle The monster species that never randomly spawned: vacuum spore The monster species that never randomly spawned: lesser intrinsic eating permamimic The monster species that never randomly spawned: imp The monster species that never randomly spawned: river orc The monster species that never randomly spawned: spore colony The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 21) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 20) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 21) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 2) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 4) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 63) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 40) Next attribute increase check would have come at turn 488 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (537) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 0% 100% b - wizard lock 2 matter 0% 100% c - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...