Janszobar, neutral male gnomish Wizard -#---- ----- |@.........| |f.# ...... |... .| ....- #- |....| |....| ------ [Janszobar the Evoker] St6 Dx8 Co9 In13 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 415 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 176 Scroll drop chance was reduced to 99% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 96% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19044 Monster spawn increase reached its maximum at turn 34679 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2091500 The monster class that cannot be genocided was naga The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: earth hound (freq bonus 3) The monster species that spawned more often: small chickatrice (freq bonus 8) The monster species that spawned more often: bori (freq bonus 6) The monster species that spawned more often: annoying idiot (freq bonus 3) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 3) The monster species that spawned more often: headless ghost (freq bonus 5) The monster species that spawned more often: small boo (freq bonus 6) The monster species that spawned more often: real devilfish (freq bonus 8) The monster species that spawned more often: low priest (freq bonus 6) The monster species that spawned more often: enbug (freq bonus 8) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 6) The monster species that spawned more often: gigaload turret (freq bonus 4) The monster species that spawned more often: morlock hunter (freq bonus 8) The monster species that spawned more often: great wyrm of law (freq bonus 8) The monster species that spawned more often: astral hound (freq bonus 14) The monster species that spawned more often: boa constrictor (freq bonus 10) The monster species that spawned more often: powerless unicorn (freq bonus 12) The monster species that spawned more often: artist (freq bonus 4) The monster species that spawned more often: goblin zombie (freq bonus 20) The monster species that spawned more often: lurker above (freq bonus 5) The monster species that never randomly spawned: void force fungus The monster species that never randomly spawned: bully The monster species that never randomly spawned: nexus growth The monster species that never randomly spawned: demolitions expert The monster species that never randomly spawned: large harpy The monster species that never randomly spawned: onanocter 6f The monster species that never randomly spawned: dense ice vortex The monster species that never randomly spawned: jynx The monster species that never randomly spawned: small flying permamimic The monster species that never randomly spawned: gatling turret The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 18) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 23) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 37) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 3) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 14) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 53) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 7) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 19) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 4) Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (85) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...