Janszobar, neutral male gnomish Wizard . . -------.--- |.........| |.{......f. |.......@.| +.........| ----------- [Janszobar the Evoker] St8 Dx11 Co12 In14 Wi6 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 710 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 39% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 92% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22173 Monster spawn increase reached its maximum at turn 71183 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2691232 The monster class that cannot be genocided was pile of coins Today, this monster class was always generated invisible: zombie The monster class that was spawned more often: dog or other canine (freq bonus 3) The monster species that spawned more often: drunken master (freq bonus 6) The monster species that spawned more often: mindcrafter (freq bonus 18) The monster species that spawned more often: Janina's combat boot (freq bonus 5) The monster species that spawned more often: adult blue dragon (freq bonus 4) The monster species that spawned more often: sickle skeleton (freq bonus 5) The monster species that spawned more often: ventilation tower (freq bonus 12) The monster species that spawned more often: mini robo-ky (freq bonus 7) The monster species that spawned more often: terminator chess wild dog (freq bonus 5) The monster species that spawned more often: mega goblin (freq bonus 6) The monster species that spawned more often: petty chloroform piercer (freq bonus 6) The monster species that spawned more often: energy growth (freq bonus 6) The monster species that spawned more often: petty shock ant (freq bonus 20) The monster species that spawned more often: wild rabbit (freq bonus 6) The monster species that spawned more often: Gerrit (freq bonus 7) The monster species that spawned more often: standard snake (freq bonus 9) The monster species that spawned more often: dumb man (freq bonus 8) The monster species that spawned more often: colorful mold (freq bonus 5) The monster species that spawned more often: sue force fungus (freq bonus 9) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 12) The monster species that spawned more often: pile of discolored coins (freq bonus 4) The monster species that never randomly spawned: yellow naga The monster species that never randomly spawned: flounder The monster species that never randomly spawned: undead anachronist The monster species that never randomly spawned: blue-red fungus The monster species that never randomly spawned: Beetle McCrunchy The monster species that never randomly spawned: Arabella's hugging boot The monster species that never randomly spawned: irresistible stalk The monster species that never randomly spawned: special xorn The monster species that never randomly spawned: Jorin The monster species that never randomly spawned: Master Daemon The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 48) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 38) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 9) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 12) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 45) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 2) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 15) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 2) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 8) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 6) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 5) Next attribute increase check would have come at turn 2278 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (264) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...