Janszobar, neutral male gnomish Wizard -+-- --------------- |..................| |................... d.............f@...| -------------------- [Janszobar the Evoker] St11 Dx10 Co15 In17 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 70 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 44% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20966 Monster spawn increase reached its maximum at turn 51051 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 71196 The monster class that cannot be genocided was xorn The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: Rita (freq bonus 5) The monster species that spawned more often: killer bee (freq bonus 8) The monster species that spawned more often: vortex (freq bonus 24) The monster species that spawned more often: teal force fungus (freq bonus 6) The monster species that spawned more often: invincible superman (freq bonus 8) The monster species that spawned more often: megaload turret (freq bonus 6) The monster species that spawned more often: fragment grue (freq bonus 6) The monster species that spawned more often: gnome priest (freq bonus 4) The monster species that spawned more often: giant crayfish (freq bonus 4) The monster species that spawned more often: black sentai (freq bonus 5) The monster species that spawned more often: passive mind flayer (freq bonus 7) The monster species that spawned more often: flying shark (freq bonus 2) The monster species that spawned more often: furious mold (freq bonus 9) The monster species that spawned more often: bonus mana trove (freq bonus 3) The monster species that spawned more often: water mold (freq bonus 8) The monster species that spawned more often: beholder hivemother (freq bonus 8) The monster species that spawned more often: python (freq bonus 4) The monster species that spawned more often: winged gray unicorn (freq bonus 4) The monster species that spawned more often: ice statue (freq bonus 10) The monster species that spawned more often: lion man (freq bonus 6) The monster species that never randomly spawned: giant pink scorpion The monster species that never randomly spawned: curse vortex The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: ninja fighter The monster species that never randomly spawned: nightly force patch The monster species that never randomly spawned: thundershock eel The monster species that never randomly spawned: bad force fungus The monster species that never randomly spawned: ancient deep dragon The monster species that never randomly spawned: clapper snake The monster species that never randomly spawned: bear clan mage The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 29) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 34) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 19) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 11) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 9) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 9) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 11) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 4) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 5) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 11) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 3) Next attribute increase check would have come at turn 949 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (306) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...