Janszobar, neutral male gnomish Wizard ------- |.f..$. |@....| |.....| |.%.... ------- [Janszobar the Evoker] St11 Dx14 Co10 In18 Wi4 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 271 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 11 Amulet drop chance was reduced to 66% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37585 Monster spawn increase reached its maximum at turn 97025 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1281042 The monster class that cannot be genocided was blob The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: bright green jelly (freq bonus 2) The monster species that spawned more often: cyan growth (freq bonus 5) The monster species that spawned more often: tribute (freq bonus 3) The monster species that spawned more often: topmodel (freq bonus 2) The monster species that spawned more often: Lina Inverse (freq bonus 8) The monster species that spawned more often: razor pit demon (freq bonus 4) The monster species that spawned more often: black colony (freq bonus 10) The monster species that spawned more often: porter yellow light (freq bonus 6) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 10) The monster species that spawned more often: sigma guard (freq bonus 6) The monster species that spawned more often: thrasher (freq bonus 6) The monster species that spawned more often: mohat (freq bonus 8) The monster species that spawned more often: musk ox (freq bonus 8) The monster species that spawned more often: pale patch (freq bonus 6) The monster species that spawned more often: duck captain (freq bonus 12) The monster species that spawned more often: animated hourglass (freq bonus 4) The monster species that spawned more often: thorn brute (freq bonus 2) The monster species that spawned more often: dungeon fern spore (freq bonus 10) The monster species that spawned more often: mister burner (freq bonus 8) The monster species that spawned more often: giant tree ant (freq bonus 12) The monster species that never randomly spawned: Ryouga Hibiki The monster species that never randomly spawned: max one The monster species that never randomly spawned: ore virus The monster species that never randomly spawned: nhtng horror The monster species that never randomly spawned: telepathic trove The monster species that never randomly spawned: song book permamimic The monster species that never randomly spawned: crude turret The monster species that never randomly spawned: lovely girl The monster species that never randomly spawned: Sasuke Uchiha The monster species that never randomly spawned: ferrous mushroom The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 20) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 15) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 2) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 18) Next attribute increase check would have come at turn 789 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...