Janszobar, neutral male gnomish Wizard --+-- +@$.| |f... ----- [Janszobar the Evoker] St8 Dx9 Co7 In16 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 63% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34082 Monster spawn increase reached its maximum at turn 105062 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 266725 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: gas goblin (freq bonus 6) The monster species that spawned more often: nethackbrass horror (freq bonus 10) The monster species that spawned more often: baby yellow dragon (freq bonus 14) The monster species that spawned more often: bright white colony (freq bonus 5) The monster species that spawned more often: freaking dryad (freq bonus 27) The monster species that spawned more often: multi-hued growth (freq bonus 8) The monster species that spawned more often: poison wolf (freq bonus 5) The monster species that spawned more often: swamp fern (freq bonus 12) The monster species that spawned more often: maidenhack horror (freq bonus 20) The monster species that spawned more often: inertia mushroom (freq bonus 8) The monster species that spawned more often: special troll (freq bonus 8) The monster species that spawned more often: little girl (freq bonus 8) The monster species that spawned more often: Demonic Angel (freq bonus 24) The monster species that spawned more often: Vera's servant (freq bonus 12) The monster species that spawned more often: hole warp fungus (freq bonus 10) The monster species that spawned more often: catfish (freq bonus 10) The monster species that spawned more often: soft fungus (freq bonus 7) The monster species that spawned more often: hungry warp patch (freq bonus 5) The monster species that spawned more often: ace of clubs (freq bonus 5) The monster species that spawned more often: greater plasma elemental (freq bonus 6) The monster species that never randomly spawned: glare warp patch The monster species that never randomly spawned: vampire The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: bone gasher The monster species that never randomly spawned: tasloi The monster species that never randomly spawned: bound spirit The monster species that never randomly spawned: forest orc The monster species that never randomly spawned: very old orange dragon The monster species that never randomly spawned: steam-powered rocket sentry The monster species that never randomly spawned: nighthawk The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 15) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 47) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 19) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 29) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 23) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 14) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 4) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 3) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 4) Next attribute increase check would have come at turn 781 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (527) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...