Janszobar, neutral male gnomish Wizard ------------------------------ |...............@f............ # ...........{.....:...........| -----+------------------------ [Janszobar the Evoker] St8 Dx10 Co15 In16 Wi11 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 44 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 82% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22205 Monster spawn increase reached its maximum at turn 83635 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5710640 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: orange dragon (freq bonus 20) The monster species that spawned more often: player mimic (freq bonus 14) The monster species that spawned more often: tattered lurker (freq bonus 9) The monster species that spawned more often: druid (freq bonus 8) The monster species that spawned more often: athena chessman (freq bonus 16) The monster species that spawned more often: seaking (freq bonus 18) The monster species that spawned more often: sexymate (freq bonus 11) The monster species that spawned more often: remorhaz (freq bonus 14) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 8) The monster species that spawned more often: yellow yeek (freq bonus 21) The monster species that spawned more often: ramming wall (freq bonus 20) The monster species that spawned more often: blue-green warp patch (freq bonus 16) The monster species that spawned more often: disintegration kobold (freq bonus 16) The monster species that spawned more often: furious growth (freq bonus 16) The monster species that spawned more often: barricade tower (freq bonus 16) The monster species that spawned more often: frost wall (freq bonus 8) The monster species that spawned more often: insurmountable patch (freq bonus 20) The monster species that spawned more often: blaster disintegrator (freq bonus 14) The monster species that spawned more often: vorpal jabberwock (freq bonus 8) The monster species that spawned more often: nexus quylthulg (freq bonus 10) The monster species that never randomly spawned: sludge wall The monster species that never randomly spawned: mana mauler The monster species that never randomly spawned: agate force fungus The monster species that never randomly spawned: viper The monster species that never randomly spawned: Beetle McCrunchy The monster species that never randomly spawned: evasive homunculus The monster species that never randomly spawned: ill mushroom The monster species that never randomly spawned: muzzle fiend The monster species that never randomly spawned: green warp fungus The monster species that never randomly spawned: grass lizard The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 16) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 5) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 15) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 87) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 2) Next attribute increase check would have come at turn 3519 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (122) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...