TQ]=  Player: Iceshenle Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-08-12.11:57:13.ttyrec Time: (1565611033) Mon Aug 12 11:57:13 2019 TQ]d NetHack, Copyright 1985-2018  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.1 Unix, built May 6 09:59:49 2018.  See license for details. TQ],kXShall I pick a character's race, role, gender and alignment for you? [ynaq] :TQ] Ty name: Iceshenle  role: Samurai  race: human  gender: female  alignment: lawful Is this ok? [ynq]  Iceshenle, lawful female human Samurai  y + Yes; start game n - No; choose role again q - Quit(end) TTQ]atb-TTQ]|-.------|......||+.....||.!....|d@.....|--------TTQ]Iceshenle the Hatamoto  St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1  $:0 HP:15(15) Pw:2(2) AC:4 Xp:1   Iceshenle the Hatamoto  St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1  $:0 HP:15(15) Pw:2(2) AC:4 Xp:1   It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained HaTTQ];tamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Amaterasu Omikami!--More--fTQ] -.------|......||+.....||.!....|d@.....|fTQ]fTQ]gKonnichi wa Iceshenle, welcome to NetHack! You are a lawful female human Samurai.Iceshenle the Hatamoto  St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1  $:0 HP:15(15) Pw:2(2) AC:4 Xp:1   Iceshenle the Hatamoto  St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1  $:0 HP:15(15) Pw:2(2) AC:4 Xp:1  qTQ]HqTQ]6Be - an uncursed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) TQ]qmTQ]Ce - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) TQ]JmTQ]y6 Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 45 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn)(end) TQ]bTQ]_9@<TQ]֩$f - a cloudy potion.@TQ]Pe - an uncursed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) TQ] mTQ] Count: 82TQ]TQ]e - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) TQ]mTQ]XyBe - an uncursed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) TQ] mTQ]$De - an uncursed rustproof +0 splint mail (being worn).TQ]ӄ.@TQ]Re - an uncursed rustproof +0 splint mail (being worn).TQ]Re - an uncursed rustproof +0 splint mail (being worn).TQ]De - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Potions  B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) TQ] -.------TQ]re e - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) TQ] mTQ]`n Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 45 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn) Potions f - a cloudy potion(end) TQ]xTQ]@<TQ](#@.-dTQ]+@.TQ](.d@<.TQ] +@d.TQ].@.dTQ]" @..dTQ] @.TQ]q n Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 45 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn) Potions f - a cloudy potion(end) TQ]\ xTQ]B .@d..TQ]d..@TQ]I!.d@.TQ]Nl@dYou swap places with Hachi.g - a plain spellbook.rd@.TQ]Mcmdassist: Invalid direction key! Valid direction keys to rush are:  y k u  \ | /  h- -l  / | \  b j n (Suppress this message with !cmdassist in config file.) --More--TQ]Ł-Iceshenle the Hatamoto  St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1  $:0 HP:15(15) Pw:2(2) AC:4 Xp:1  -r------|d.....||@.....||......|-<.....|--------TQ]D.@ UQ] .@ UQ]d gHachi bites the sewer rat.The sewer rat misses Hachi..r UQ]f r@.Hachi misses the sewer rat.The sewer rat bites!Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:13(15) Pw:2(2) AC:4 Xp:1  Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:13(15) Pw:2(2) AC:4 Xp:1  UQ]'You miss the sewer rat.Hachi bites the sewer rat.The sewer rat is killed!. UQ]nh$Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:14(15) Pw:2(2) AC:4 Xp:1  Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:14(15) Pw:2(2) AC:4 Xp:1 ..d@.!UQ] g!..d@"UQ]*d@.."UQ]& @d..#UQ]B##@.3UQ] Pick an object.5UQ]$6UQ]_9#@..d:UQ]!  Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 45 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn) Spellbooks g - a plain spellbook Potions f - a cloudy potion(end) IUQ]&#@#LUQ];-#@#.RUQ] 0||##@#SUQ]@#TUQ]l (|.#@#UUQ]A@-----...|...|..|..#@YUQ]B|||.|...-@-#[UQ]u.@--|]UQ]F<@.]UQ]@._UQ]g#@.cUQ].@dUQ]Q @.eUQ]} @.deUQ] #@.d|fUQ]w#@.d.iUQ]H .@d.jUQ]#Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1  Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 .@.jUQ]`.@..djUQ]cC .@.dmUQ] @.d.mUQ]$6 #@.d.nUQ]j #@#d.oUQ]#@#.dpUQ]eR#@#d.pUQ][ !##@#.qUQ]yA#@#vUQ]^@#wUQ]z,#@#wUQ]/#@#xUQ] d@#{UQ]? >You miss the fox.The fox misses!UQ]Y You kill the fox!Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 #UQ] #@#UQ]Ns#@#UQ]i*#@#.F---UQ] ##@##UQ]m #@#k#UQ]& ###@#UQ]Dr@#The sewer rat bites!Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:14(15) Pw:2(2) AC:4 Xp:1  Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:14(15) Pw:2(2) AC:4 Xp:1 UQ]<#r@UQ]GYou kill the sewer rat!Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:14(15) Pw:2(2) AC:4 Xp:1 %UQ]i 7@#h - a sewer rat corpse.@UQ]j{@#UQ]L##@#UQ]D@#UQ]qr@#UQ]{You kill the sewer rat!Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:14(15) Pw:2(2) AC:4 Xp:1 #UQ]v #@#UQ]#@#UQ]|H#@#........$...{..+....-----UQ]l4 #@##UQ]'w >###@..##+|....|UQ]/##@##.-UQ]XO JIceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1  Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 ##@##....--UQ]ۇ ;-----------#|?.....@`UQ]8-@#|....--UQ]hr@..|--UQ]Uo @..UQ]!@.UQ]K| @.UQ]@.UQ] @.UQ]B@.UQ] @.UQ] @.UQ]])What do you want to eat? [h or ?*] UQ]8)Never mind.UQ]K0C@.i - a scroll labeled GNIK SISI VLE.@VQ] .@VQ]w2.@Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:3 HP:15(15) Pw:2(2) AC:4 Xp:1  Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:3 HP:15(15) Pw:2(2) AC:4 Xp:1 $ - 3 gold pieces.@VQ]h_.@VQ]2 .@ VQ]ß.@ VQ].@VQ] @{VQ]In what direction? VQ]T0You see no door there.VQ]0.@VQ]4 @{VQ]@.VQ]>@.VQ] @.VQ]<@.!VQ]}Q .@!VQ] .@"VQ]BThe door opens.-#VQ]#@.#$VQ]j@-(VQ]_ #@##)VQ]#@#+VQ] G#@,VQ]1 #@##-VQ]#@###.VQ]C#@/VQ] #@##0VQ]G #@#1VQ]+#@#3VQ]b#@#4VQ]#@#4VQ]B #@#5VQ]R#@#5VQ] #@#6VQ]/#@#6VQ]c #@#7VQ]9#@`8VQ]:With great effort you move the boulder.#@`8VQ]o (##@`#:VQ]ҍ#@`#@You hear some noises in the distance.QVQ]۩ The door opens.----------.........|.......$...|:............|-------------SVQ]P5You kill the newt!Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:3 HP:15(15) Pw:2(2) AC:4 Xp:1 %UVQ]s _---...|.#@-j - a newt corpse.@VVQ]q #-|-@\VQ]-.@\VQ]! .@]VQ]H.@^VQ]m.@^VQ] .@^VQ] .@_VQ].@`VQ].@`VQ] :@.Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:7 HP:15(15) Pw:2(2) AC:4 Xp:1  Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:7 HP:15(15) Pw:2(2) AC:4 Xp:1 $ - 4 gold pieces.@cVQ]A.@dVQ]i @.gVQ] .@gVQ] .@kVQ]z@.lVQ]|@.lVQ])@.lVQ]; @.mVQ]m@.mVQ]@.mVQ]Q@.mVQ] @.nVQ]:w@.nVQ]w@.nVQ] @-pVQ]/@#pVQ]o@#pVQ]o D@#@#@#@#rVQ] #@rVQ]xE #@sVQ]b@#sVQ] @#tVQ](@#@#@#@#@#@#@#@#tVQ]m @#@#vVQ]S@#vVQ] #@wVQ]#@#wVQ]1#@#wVQ](8#@..#...----xVQ]t T|..|x..#|...@..-yVQ] C----.......|@#|zVQ]I 8--.||@.-|VQ]c @.}VQ]SZ @.~VQ]2@.VQ]̾0@.k - a statue of a grid bug.@VQ] .@VQ]6@.VQ]] @-+----|.......@|.VQ] @.VQ]. .@VQ]pt ##@.VQ]ۖ#@.VQ]#@#.|VQ] #@#.VQ]#@#.VQ]Em#@#.VQ])@#....|.VQ] T-@#.|{.......$....------VQ]M 2@.+.|.|--VQ] c.@.VQ]8@.VQ] =@.VQ] @.VQ] @.VQ]7"This door is locked.VQ]+ .@VQ]) .@VQ]*- .@VQ]Y7.@ Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:10 HP:15(15) Pw:2(2) AC:4 Xp:1  Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:10 HP:15(15) Pw:2(2) AC:4 Xp:1 $ - 3 gold pieces.@VQ]##@.VQ]@.VQ]X#@#VQ]`#@#VQ] ##@#VQ]Uz#@#VQ]G@#VQ]r#@#VQ]=##@#VQ]@#VQ]7;##@#VQ]#@#VQ] #@#VQ]DF@#VQ]4 #@#VQ]a#@#VQ]~b #@#VQ]TV#@#VQ] 1----.....#@#VQ]Jf ----- |..... |$......@ |.......# --------VQ] %|@#.|-VQ] -@.-VQ]@.VQ] @.VQ]@.VQ]{@.VQ]( @.VQ]t@.VQ]Q.@.Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:15 HP:15(15) Pw:2(2) AC:4 Xp:1  Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:15 HP:15(15) Pw:2(2) AC:4 Xp:1 $ - 5 gold pieces.@VQ] .@VQ].@VQ] .@VQ]A .@VQ]Y.@VQ]FW.@VQ]TV .@VQ])U.@VQ].@VQ] Pe - an uncursed rustproof +0 splint mail (being worn).VQ] Pe - an uncursed rustproof +0 splint mail (being worn).VQ]-Pe - an uncursed rustproof +0 splint mail (being worn).VQ]fPe - an uncursed rustproof +0 splint mail (being worn).VQ]& Pe - an uncursed rustproof +0 splint mail (being worn).VQ])Pe - an uncursed rustproof +0 splint mail (being worn).VQ]bAe - an uncursed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) VQ] -----|...||...||...|#####|...|######....|---|-###e - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Boulders/Statues  B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) VQ]L-----|...||...||...|#####|...|######....|---|-#######-.--------|......|.||......|.||......|.|-<.....|----------VQ]%e - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Boulders/Statues  B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) VQ] -----|...||...||...|#####|...|######....|---|-#######-.--------|......|.||......|.||......|.|-<.....|----------VQ]Q #@VQ]~` #@VQ]p_ #@VQ]` #@VQ] #@VQ]?' #@VQ]o#@VQ]L #@VQ]q#@VQ]ʯ #@VQ]^ #@VQ]\ #@VQ]߁ #@VQ] #@VQ]z #@VQ] #@VQ][ #@VQ]d #@VQ]7#@VQ] .@VQ]%@.VQ] @.VQ] @.VQ]@.VQ]:"This door is locked.VQ] 0This door is locked.VQ]$0This door is locked.VQ]Հ ;What do you want to drop? [$a-k or ?*] VQ] 9VQ]DIceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:15 HP:15(15) Pw:2(2) AC:4 Xp:1 You drop a statue of a grid bug.WQ]u 0This door is locked.WQ]I 0This door is locked.WQ]0This door is locked.WQ]'In what direction? +WQ] 8This door is already closed.-WQ]:0This door is locked.2WQ]a  Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions  B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) 4WQ]O -----|...||...||...|#####|...|######....|---|-#######-.--------|......|.||......|.||......|.|-<.....|6WQ]z In what direction? 8WQ] KAs you kick the door, it crashes open!.:WQ]>%#@x;WQ]#@.=WQ]M #@>WQ]wP6.@k - a statue of a grid bug.@NWQ] @.VWQ] .@VWQ]o.@WWQ].@WWQ]d .@XWQ]`.@XWQ]b.@XWQ]c .@ZWQ]K@.[WQ]q .@\WQ]F .@\WQ]I The door opens.-^WQ]= .@#_WQ]-@#`WQ]#@#`WQ] #@##aWQ]bW#@#cWQ] #@dWQ]|#@#dWQ]{#@dWQ] #@eWQ].@eWQ]  .@fWQ]d.@hWQ]@.@.dkWQ]@.d.kWQ]- "@.d.kWQ],#@.d.lWQ]@.nWQ]W* .@d.oWQ] u@..doWQ] @.pWQ]Y @.d..rWQ]i1#@#.drWQ]D *#@#.sWQ]po@#sWQ]You kill the goblin!Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:15 HP:15(15) Pw:2(2) AC:4 Xp:1 [sWQ]C H#@#l - an orcish helm.@uWQ]%#@#uWQ]*.#@#yWQ]&7You are carrying too much to get through.zWQ] WQ] #7You are carrying too much to get through.WQ]ؚ EYou are carrying too much to get through.WQ] Coins $ - 15 gold pieces Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 45 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn) l - an orcish helm Comestibles h - a sewer rat corpse j - a newt corpse Scrolls i - a scroll labeled GNIK SISI VLE Spellbooks g - a plain spellbook Potions f - a cloudy potion Boulders/Statues k - a statue of a grid bug(end) WQ]I-----|...||...||...|#####|...|######....|---|-#######-.--------|......|.||......|.||......|.|-<.....|---------- Iceshenle the Hatamoto  St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1  $:15 HP:15(15) Pw:2(2) AC:4 Xp:1  WQ] #Unknown command '^Q'.WQ]9WQ]0What do you want to ready? [- $bcd or ?*] WQ]!Never mind.WQ]4` XQ]7 #@XQ]  The Dungeons of Doom:  Level 1: <- You are here. Some fountains.--More--XQ]4R H-----|...|XQ] In what direction? XQ]w'Never mind.XQ]v #@XQ] #@XQ]}:#@dXQ] 2You stop. Hachi is in the way!#XQ]*g '#@#dXQ] #@XQ]n -d@You swap places with Hachi.dXQ]#.@XQ]fl .@XQ].d.@XQ].d.@YQ]ϡd@..YQ]...@dYQ]1 d.@YQ]d #d..@YQ]'..d.@YQ]G .d@YQ]A@#YQ] @#. YQ]ڲ@# YQ]b"@# YQ]: @# YQ]A@#d YQ]X@d# YQ] @d# YQ]ֶ@d#YQ]N4@d#YQ]@d#YQ]#r@d#YQ]l #@dYQ]_-@#YQ].@YQ]z d.@YQ]m -d.@YQ]e .d.@YQ]x ..d.@YQ]d...@YQ]d..@YQ]d..@YQ];.@YQ]] $.d@.YQ]".d.@##YQ]l1 ..d.@ YQ] d.@#!YQ]*.d.@#YQ]/n..d@##YQ]8 !#d@#$YQ]m#d@%YQ]8\##@,YQ]'7You are carrying too much to get through..YQ]qOEYou are carrying too much to get through.0YQ]F EYou are carrying too much to get through.1YQ]\EYou are carrying too much to get through.8YQ]y ;YQ]Kd@#Your sewer rat corpse rots away.;YQ]^K CYou stop. Hachi is in the way!#-.KYQ]d-.@Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:22 HP:15(15) Pw:2(2) AC:4 Xp:1  Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:22 HP:15(15) Pw:2(2) AC:4 Xp:1 $ - 7 gold pieces.@SYQ]c@.SYQ] d@.YYQ]2#-@YYQ]b d.@[YQ]-d.@]YQ] d..@]YQ] -d.@^YQ]Gc.@You have a little trouble lifting m - a statue of a kobold.@--More--YQ]- vYour movements are slowed slightly because of your load.Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:22 HP:15(15) Pw:2(2) AC:4 Xp:1 Burdened Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:22 HP:15(15) Pw:2(2) AC:4 Xp:1 Burdened..dYQ] .@.dYQ]]% Coins $ - 22 gold pieces Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 45 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn) l - an orcish helm Comestibles j - a newt corpse Scrolls i - a scroll labeled GNIK SISI VLE Spellbooks g - a plain spellbook Potions f - a cloudy potion Boulders/Statues k - a statue of a grid bug m - a statue of a kobold(end) YQ] -----|...||...||...|#####|...|######....|---|-#######-.--------|......|.||......|.||......|.|-<.....|---------- Iceshenle the Hatamoto  St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1  $:22 HP:15(15) Pw:2(2) AC:4 Xp:1  BurdenedYQ]F)What do you want to eat? [j or ?*] YQ]QPNever mind.YQ]836What do you want to eat? [j or ?*] YQ] nYQ]aSIceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:22 HP:15(15) Pw:2(2) AC:4 Xp:1 BurdenedUlch - that meat was tainted!You feel deathly sick.Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:22 HP:15(15) Pw:2(2) AC:4 Xp:1 Burdened FoodPois Iceshenle the Hatamoto St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1 $:22 HP:15(15) Pw:2(2) AC:4 Xp:1 Burdened FoodPois(It must have died too long ago to be safe to eat.)d-YQ]G  Coins $ - 22 gold pieces Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 45 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn) l - an orcish helm Scrolls i - a scroll labeled GNIK SISI VLE Spellbooks g - a plain spellbook Potions f - a cloudy potion Boulders/Statues k - a statue of a grid bug m - a statue of a kobold(end) YQ]"-----|...||...||...|#####|...|######....|---|-#######-.--------|......|.||......|.||......|.|-<.....|----------YQ] ,You don't have anything to eat.YQ]9You don't have anything to eat.YQ]| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ZQ]ݽ+-----|...||...||...|#####|...|######....|---|-#######-.--------|......|.||......|.||......| NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/Iceshenle/nethack/Iceshenle.nh360rc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): acoustics, altmeta, ascii_map, autodescribe, autodig, autoopen, autopickup, autoquiver, blind, bones, checkpoint, clicklook, cmdassist, color, confirm, dark_room, eZQ]ight_bit_tty, extmenu, female, fixinv, force_invmenu, fullscreen, goldX, help, herecmd_menu, hilite_pet, hilite_pile, hitpointbar, ignintr, implicit_uncursed, large_font, legacy, lit_corridor, lootabc, mail, mention_walls, menucolors, menu_objsyms, menu_overlay, mouse_support, news, nudist, null, perm_invent, pickup_thrown, popup_dialog, preload_tiles, pushweapon, rest_on_space, safe_pet, selectsaved, showexp, showrace, showscore, silent, softkeyboard, sortpack, sparkle, splash_screen, standout, status_updates, tiled_map, time, tombstone, toptenwin, travel, use_darkgray, use_inverse, verbose, whatis_menu, whatis_moveskip, wizweight, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternateZQ]J key handler, `boulder' - deprecated (use S_boulder in sym file instead), `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, --More--TZQ] `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menustyle' - user interface for object selection, `menu_deselect_all'TZQ]  - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - text attribute for menu headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g.,TZQ] h name:Merlin-W), `number_pad' - use the number pad for movement, --More--fZQ]`objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `paranoid_confirmation' - extra prompting in certain situations, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pile_limit' - threshold for "there are many objects here", `playmode' - normal play, non-scoring explore mode, or debug mode, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scrfZQ]Boll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statushilites' - 0=no status highlighting, N=show highlights for N turns, `symset' - load a set of display symbols from the symbols file, `roguesymset' - load a set of rogue display symbols from the symbols file, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `whatis_coord' - show coordinates when auto-describing cursor position, `whatis_filter' - filter coordinate locations when targeting next or previous, `windfZQ]Jowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `DECgraphics' - load DECGraphics display symbols, `IBMgraphics' - load IBMGraphics display symbols. --More--gZQ]Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu. --More--jZQ]Iceshenle the Hatamoto  St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1  $:22 HP:15(15) Pw:2(2) AC:4 Xp:1  Burdened FoodPois##########----- ----------------------####-----#|...| |........||...........####-...|###|...| |.........#|..........|`|...|##|...| |........|#|....{......#|...|#########|...| ----------#.#-..........|#|>@d-########....|###------------#-.------|-#################################------###################`-.------#-.--.---#|....|##--------------|......|##|.......######.....|#ZQ]/H#|............||......|#|......||....|##|............||......|#|...{..-####|.....##-............|-<.....|#|......|###.....|----------------------#.......|--------------mZQ]Z Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [false]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_room [true]  n - eight_bimZQ]Z%t_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false] (1 of 4)ZQ]{ Iceshenle the Hatamoto  St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1  $:22 HP:15(15) Pw:2(2) AC:4 Xp:1  Burdened FoodPois##########----- ----------------------####-----#|...| |........||...........####-...|###|...| |.........#|..........|`|...|##|...| |........|#|....{......#|...|#########|...| ----------#.#-..........|#|>@d-########....|###------------#-.------|-#################################------###################`-.------#-.--.---#|....|##--------------|......|##|.......######.....|#Q] /H#|............||......|#|......||....|##|............||......|#|...{..-####|.....##-............|-<.....|#|......|###.....|----------------------#.......|--------------ZQ]0 Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [false]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_room [true]  n - eight_biZQ]1%t_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false] (1 of 4)ZQ]xR+ZQ]1+ZQ]{-ZQ]- -ZQ] a - hilite_pet [false]  b - hilite_pile [false]  c - hitpointbar [false]  d - ignintr [false]  e - implicit_uncursed [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - mention_walls [false]  j - menucolors [true]  k - menu_objsyms [false]  l - menu_overlay [true]  m - null [true]  n - perm_invent [false]  o - pickup_thrown [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showexp [false]  t - showrace [false]  u - showscore [false]  v - silent [true]  w - sortpack [true]  x - sparkle [true]  y - standout ZQ]C [false]  z - time [false]  A - tombstone [true]  B - toptenwin [false]  C - travel [true]  D - use_inverse [false]  E - verbose [true]  F - whatis_menu [false] (2 of 4)ZQ]X)  a - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Iceshenle]  role [Samurai]  race [human]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_ZQ]j) ]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [loot]  q - statushilites [0 (off: don't highlight status fields)] (3 of 4)ZQ]e" a - hilite_pet [false]  b - hilite_pile [false]  c - hitpointbar [false]  d - ignintr [false]  e - implicit_uncursed [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - mention_walls [false]  j - menucolors [true]  k - menu_objsyms [false]  l - menu_overlay [true]  m - null [true]  n - perm_invent [false]  o - pickup_thrown [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showexp [false]  t - showrace [false]  u - showscore [false]  v - silent [true]  w - sortpack [true]  x - sparkle [true]  y - standout ZQ]v"C [false]  z - time [false]  A - tombstone [true]  B - toptenwin [false]  C - travel [true]  D - use_inverse [false]  E - verbose [true]  F - whatis_menu [false] (2 of 4)ZQ] a - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Iceshenle]  role [Samurai]  race [human]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_ZQ]S]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [loot]  q - statushilites [0 (off: don't highlight status fields)] (3 of 4)ZQ] a - symset [default]  b - roguesymset [default]  c - suppress_alert [(none)]  d - whatis_coord [none]  e - whatis_filter [none]   Other settings:  f - autopickup exceptions [(0 currently set)]  g - menucolors [(5 currently set)]  h - message types [(0 currently set)]  i - status hilite rules [(0 currently set)] (4 of 4)ZQ]2 a - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Iceshenle]  role [Samurai]  race [human]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_ZQ]H]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [loot]  q - statushilites [0 (off: don't highlight status fields)] (3 of 4)ZQ]h a - symset [default]  b - roguesymset [default]  c - suppress_alert [(none)]  d - whatis_coord [none]  e - whatis_filter [none]   Other settings:  f - autopickup exceptions [(0 currently set)]  g - menucolors [(5 currently set)]  h - message types [(0 currently set)]  i - status hilite rules [(0 currently set)] (4 of 4)ZQ]m  a - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Iceshenle]  role [Samurai]  race [human]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_ZQ]3m ]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [loot]  q - statushilites [0 (off: don't highlight status fields)] (3 of 4)ZQ]  a - hilite_pet [false]  b - hilite_pile [false]  c - hitpointbar [false]  d - ignintr [false]  e - implicit_uncursed [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - mention_walls [false]  j - menucolors [true]  k - menu_objsyms [false]  l - menu_overlay [true]  m - null [true]  n - perm_invent [false]  o - pickup_thrown [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showexp [false]  t - showrace [false]  u - showscore [false]  v - silent [true]  w - sortpack [true]  x - sparkle [true]  y - standout ZQ] C [false]  z - time [false]  A - tombstone [true]  B - toptenwin [false]  C - travel [true]  D - use_inverse [false]  E - verbose [true]  F - whatis_menu [false] (2 of 4)ZQ]Y  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [false]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_room [true]  n - eight_bit_tty ZQ]Y  [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false] (1 of 4)ZQ]( a - hilite_pet [false]  b - hilite_pile [false]  c - hitpointbar [false]  d - ignintr [false]  e - implicit_uncursed [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - mention_walls [false]  j - menucolors [true]  k - menu_objsyms [false]  l - menu_overlay [true]  m - null [true]  n - perm_invent [false]  o - pickup_thrown [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showexp [false]  t - showrace [false]  u - showscore [false]  v - silent [true]  w - sortpack [true]  x - sparkle [true]  y - standout ZQ](C [false]  z - time [false]  A - tombstone [true]  B - toptenwin [false]  C - travel [true]  D - use_inverse [false]  E - verbose [true]  F - whatis_menu [false] (2 of 4)[Q]L  a - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Iceshenle]  role [Samurai]  race [human]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_[Q]L ]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [loot]  q - statushilites [0 (off: don't highlight status fields)] (3 of 4)[Q]ў  a - symset [default]  b - roguesymset [default]  c - suppress_alert [(none)]  d - whatis_coord [none]  e - whatis_filter [none]   Other settings:  f - autopickup exceptions [(0 currently set)]  g - menucolors [(5 currently set)]  h - message types [(0 currently set)]  i - status hilite rules [(0 currently set)] (4 of 4)[Q]Iceshenle the Hatamoto  St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1  $:22 HP:15(15) Pw:2(2) AC:4 Xp:1  Burdened FoodPois##########----- ----------------------####-----#|...| |........||...........####-...|###|...| |.........#|..........|`|...|##|...| |........|#|....{......#|...|#########|...| ----------#.#-..........|#|>@d-########....|###------------#-.------|-#################################------###################`-.------#-.--.---#|....|##--------------|......|##|.......######.....|#[16;49[Q]/H#|............||......|#|......||....|##|............||......|#|...{..-####|.....##-............|-<.....|#|......|###.....|----------------------#.......|--------------[Q]?[d@..[Q]S *.>d@##[Q]..@[Q] d.@#[Q], >d@[Q]C .d@#[Q]Y#d@##[Q]q#d@#[Q]ӟ #d@#[Q]3#d@You die from your illness.Iceshenle the Hatamoto  St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1  $:22 HP:15(15) Pw:2(2) AC:4 Xp:1  Burdened Iceshenle the Hatamoto  St:15 Dx:15 Co:18 In:13 Wi:8 Ch:6 Lawful Dlvl:1  $:22 HP:15(15) Pw:2(2) AC:4 Xp:1  Burdened--More--'[Q]gGDo you want your possessions identified? [ynq] (n) 9[Q]ؕ<Do you want to see your attributes? [ynq] (n) B[Q]<IDo you want an account of creatures vanquished? [ynaq] (n) G[Q]ߔ Sort order for vanquished monster counts  a + traditional: by monster level, by internal monster index b - by monster toughness, by internal monster index c - alphabetically, first unique monsters, then others d - by monster class, low to high level within class e - by count, high to low, by internal index within tied count f - by count, low to high, by internal index within tied count(end) J[Q] -----|...|#|...||...|########|...|######....|---|-###Do you want to see your conduct? [ynq] (n) \[Q] ADo you want to see the dungeon overview? [ynq] (n) ^[Q]Ĭ ----------  / \  / REST \  / IN \  / PEACE \  / \  | Iceshenle |  | 22 Au |  | poisoned by a |  | rotted newt |  | corpse |  | |  | 2019 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Sayonara Iceshenle the Samurai... You were poisoned in The Dungeons of Doom on dungeon level 1 with 72 points, and 22 pieces of gold, after 327 moves. You were level 1 with a maximum of 15 hit point^[Q]Ҭ@s when you were poisoned. --More--s[Q]  s[Q]Nk