lkĻ]» Ń Player: IceSphere5 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-16.03:22:20.ttyrec Time: (1573874540) Sat Nov 16 03:22:20 2019 nkĻ]ŁĮHBad option line: " 180 195 035 035 035 250 254 254 043 043" nkĻ]/ć nkĻ]ÖĘHit return to continue: okĻ]O?d Bad option line: " 241 241 035 035 250 250 177 177 060 062" Hit return to continue: okĻ]sK d Bad option line: " 060 062 095 124 092 244 244 244 247 250" Hit return to continue: pkĻ]„Ød Bad option line: " 247 250 250 035 035 096 096 032 247 035" Hit return to continue: pkĻ]ƒm d Bad option line: " 247 247 247 247 247 244 244 092 092 124" Hit return to continue: qkĻ]«ķd Bad option line: " 124 250 250 250 250 250 250 250 096 250" Hit return to continue: qkĻ]óŽP Bad option line: " 096 096 124 124 035" Hit return to continue: qkĻ]µJ  rkĻ]…t rkĻ]ĶGThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. rkĻ]k§ WShall I pick a character's race, role, gender and alignment for you? [ynq] rkĻ]“r ywkĻ]š( DPrecognition: made object with enchantment 1--More--wkĻ]ݼ*-------.-|.......||.......||v......||@.......|.......|---------xkĻ]Fā[IceSphere the Hopper ] St5 Dx22 Co4 In6 Wi6 Ch15 StuLisMalNeu Dlvl:1 $0 HP 21(21)  Pw 15(15)  AC-1 Exp1 T1 It is written in the Book of Chuck Norris:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Chuck Norris seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hopper, have been heralded from birth as the instrument of Chuck Norris. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has comexkĻ]XāZ. For the sake of us all: Go bravely with Chuck Norris!--More--{kĻ]‘%š-------.-|.......||.......||v......||@.......{kĻ]~šxHello IceSphere5, welcome to SlashEMExtended! You are a neutral male listener Feat Master.--More--~kĻ]Üį] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--kĻ]¤/  Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More--€kĻ]ņ• ' €kĻ]g¶ ć[IceSphere the Hopper ] St5 Dx22 Co4 In6 Wi6 Ch15 StuLisMalNeu  21(21)  Pw 15(15)  AC-1 Exp1 T1The moon is waning tonight.--More--‚kĻ]”9Sorry. New games should be started on version 2.5.0. This old version is there just so you could finish old games but it seems you don't have any. Your game ends now. If you feel that this is an error, get on the IRC and complain to Amy.--More--‡kĻ] v ˜ [IceSphere the Hopper  21(21)  Pw 15(15)‡kĻ] -------.-|.......||.......||v......||@.......|.......|---------[IceSphere the Hopper ] St5 Dx22 Co4 In6 Wi6 Ch15 StuLisMalNeu Dlvl:1 $0 HP 21(21)  Pw 15(15)  AC-1 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ŠkĻ]łś%n Weapons a - an uncursed +1 flail (weapon in hand) {7} Armor b - an uncursed +0 orcish helm (being worn) {12} c - an uncursed +2 leather jacket (being worn) {12} Comestibles d - 5 uncursed candy bars {0} Scrolls g - 4 uncursed scrolls of healing {0} h - an uncursed greased scroll of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Potions e - 2 uncursed potions of healing {0} Tools f - an uncursed expensive camera (0:17) {0}(end) ‹kĻ]Āö"-|||.|-Do you want to see your attributes? [ynq] (n) ŒkĻ]†ĖnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: polymorph control. You could not have this property extrinsically: teleport control. You could not have this property intrinsically: infravision. Scroll identification only worked 100 times out of 163. Ring identification only worked 4 times out of 7. Amulet identification only worked 15 times out of 42. Implant identification only worked 1 times out of 27. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 52. Spellbook identification only worked 2 times out of 3. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 97% chance. Monsters only dropped their equipment with 94% chance. Scroll drop chance was reduced to 89%. ŒkĻ]˜Ė—Potion drop chance was reduced to 78%. Weapon drop chance was reduced to 82%. Armor drop chance was reduced to 96%. --More--ŒkĻ].¤Food drop chance was reduced to 94%. The following skill could not be trained at all: shield. The following skill was trained at half the usual rate: implants. The following skill was trained at one fifth the usual rate: polymorphing. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to skilled proficiency: techniques. The following skill was limited to expert proficiency: lightsaber. The following skill became untrainable if you tried to train it too early: firearms (turn 5). The following skill became untrainable if you tried to train it too early: elemental spells (turn 266). The following skill became untrainable after a while: scimitar (turn 34997). The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 29231). Number of artifacts generated was 0. Number of fake artifacts generated was 0. MonsteŒkĻ]I¤Ļr spawn increase would have started at turn 25119. Monster spawn increase had reached its maximum at turn 76120. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 321925. The monster class that cannot be genocided was leprechaun. The monster class that was spawned more often: snake (freq bonus 1). The monster color that was spawned more often: green (freq bonus 1). --More--ŽkĻ]—»The monster species that was spawned more often: eclipse fiend (freq bonus 9). The monster species that was spawned more often: tomb spitter (freq bonus 6). The monster species that was spawned more often: tree warp fungus (freq bonus 3).The monster species that was spawned more often: supernova leftovers (freq bonus 8). The monster species that was spawned more often: spiriteon (freq bonus 6). The monster species that was spawned more often: political singer (freq bonus 24). The monster species that was spawned more often: hole spore (freq bonus 18). The monster species that was spawned more often: Extra Fleecy Bundle (freq bonus 8). The monster species that was spawned more often: unpa (freq bonus 9). The monster species that was spawned more often: metalchuck (freq bonus 36). The monster species that was spawned more often: blob of preserved organs (freq bonus 6). The monster species that was sŽkĻ]Ŗ»³pawned more often: little arsebirth (freq bonus 12). The monster species that was spawned more often: death ghost (freq bonus 18). The monster species that was spawned more often: ungorrog (freq bonus 36). The monster species that was spawned more often: ancient mercurial dragon (freq bonus 2). The monster species that was spawned more often: reinvestment leaking (freq --More--ŽkĻ]µRbonus 8). The monster species that was spawned more often: bilged inserted unlikable (freq bonus 3). The monster species that was spawned more often: Sven (freq bonus 4). The monster species that was spawned more often: cursed lizard (freq bonus 6). The monster species that was spawned more often: mailable ex alcove regiment (freq bonus 6). The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2). The monster trait that was more common: monsters with vampire dialogue (freq bonus 2). The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1). The monster trait that was more common: monsters that burble (freq bonus 4). The monster trait that was more common: monsters with djinni dialogueŽkĻ]ÅRS (freq bonus 3). The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4). The monster trait that was more common: monsters that roar (freq bonus 2). The monster trait that was more common: monsters that have touch attacks (freq bonus 2). --More--kĻ]?jThe monster trait that was more common: monsters that are acidic when eaten (freq bonus 1). The monster species that was never randomly spawned: aligned laser. The monster species that was never randomly spawned: diabolic shaman. The monster species that was never randomly spawned: gnome mystic. The monster species that was never randomly spawned: landmine. The monster species that was never randomly spawned: manic-depressive turret. The monster species that was never randomly spawned: thick giant. The monster species that was never randomly spawned: antimatter warp patch. The monster species that was never randomly spawned: pillar turret. The monster species that was never randomly spawned: nethackfour horror. The monster species that was never randomly spawned: frozen abyss. The RNG hath decreed that this item was never generated: light (arc). The RNG hath decreed that this item was never generated: create familiar kĻ]^jE(glittering). The RNG hath decreed that this item was never generated: bank stone (gray). The RNG hath decreed that this item was never generated: implant of insulation (visionary). The RNG hath decreed that this item was never generated: implant of traveling (argent). The RNG hath decreed that this item was never generated: conflict (monospace). The RNG hath decreed that this item was never generated: peanut bag ((null)). The RNG hath decreed that this item was never generated: field gloves --More--kĻ]ŃŻ(camouflage patterned gloves). The RNG hath decreed that this item was never generated: amulet of life saving (spherical). The RNG hath decreed that this item was never generated: barrier shield ((null)). The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 38). The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6). The RNG hath decreed that this item was generated mokĻ]ėŻ4re often: tidal wave (tolkienian, freq bonus 7). The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 13). The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 8). --More--kĻ]jRThe RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 7). The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 4). The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6). The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 10). The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6). The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 9). ThkĻ]yRWe RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 6). The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item class was generated more often: Gems (freq --More--‘kĻ]• bonus 64). The RNG hath decreed that this item was always generated cursed: cause fear (light blue). The RNG hath decreed that this item was always generated cursed: loadstone (gray). The RNG hath decreed that this item was always generated cursed: immobility (motile). The RNG hath decreed that this item was always generated cursed: printed shirt ((null)). The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE). The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet). The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots). The RNG hath decreed that this item was always generated cursed: inka sling ((null)). The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak). The RNG hath decreed that this item was always gener‘kĻ]„ ņated cursed: cloak of insulation (long overcoat). The RNG hath decreed that this trap was always invisible: automore trap. The RNG hath decreed that this trap was generated more often: antilevel trap --More--‘kĻ]ł` V(freq bonus 1). Trap randomization happened for 1 in 555 traps. Next attribute increase check would have come at turn 343. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having polymorph control (0). You had 1500 points of nutrition remaining. You could jump. Your luck was zero. You could not have safely prayed (1080). You survived. --More--‘kĻ]**-------.-|.......||.......||v......||@.......|.......|---------[IceSphere the Hopper ] St5 Dx22 Co4 In6 Wi6 Ch15 StuLisMalNeu Dlvl:1 $0 HP 21(21)  Pw 15(15)  AC-1 Exp1 T1Do you want to see your discoveries? [ynq] (n) ’kĻ]4©Pn Discoveries   Armor  orcish helm (iron skull cap)  Scrolls  scroll of healing (HOLLANDS ANTJE)  scroll of mana (SONIC 3 AND KERIO)  scroll of phase door (VALKYRIE DIMENSION)  scroll of standard id (OUSIRI SESEGGENBARPHARGGES)  scroll of cure (FORCE BOLT IS BROKEN)  * scroll of extra healing (FEAKONALEASH CRAWLINGINMYSKIN EMOS)  * scroll of greater mana restoration (K MEASURER CAUSES QUICKTRAVEL TO PUSH SO  Potions  potion of healing (sauce)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) “kĻ]ćÖ -------.-|.......||.......||v......||@.......|.......|---------[IceSphere the Hopper ] St5 Dx22 Co4 In6 Wi6 Ch15 StuLisMalNeu Dlvl:1 $0 HP 21(21)  Pw 15(15)  AC-1 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) ”kĻ]pĪn Vanquished creatures:  0 blobs (1 created) 0 baby mimics (1 created) 0 goblins (1 created) 0 antimatter vortices (1 created) 0 sparrows (1 created) 0 luminescent fungi (1 created) 0 tiny trolls (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--–kĻ]ŗ ÕDo you want to see your conduct? [ynq] (n) —kĻ]ń‡Ün Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--˜kĻ]LV‘˜kĻ]ĘŹ"Goodbye IceSphere5 the Feat Master... You and Expensive Special Effect escaped from the dungeon with 85 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you escaped.--More--™kĻ]¦T