9a  Player: IRISnoir Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-12-04.09:50:31.ttyrec Time: (1638611431) Sat Dec 4 09:50:31 2021 9aiEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. 9aYkWShall I pick a character's race, role, gender and alignment for you? [ynq] 9a` nChoosing Character's Role Pick a role for your character  a - an Acid Mage b - an Activistor c - an Aklyst d - an Altmer e - an Amazon f - an Anachronist g - an Anachronounbinder h - an Archeologist i - an Artist j - an Assassin k - an Astronaut l - an Augurer m - a Barbarian n - a Bard o - a Binder p - a Bleeder q - a Bloodseeker r - a Bosmer s - a Bully t - a Butt Lover u - a Camperstriker v - a Cartomancer w - a Caveman/Cavewoman x - a Cellar Child y - a Chaos Sorceror z - a Chevalier A - a Combatant B - a Convict C - a Cook D - a Courier E - a Cracker F - a Cruel Abuser G - a Cyberninja H - a Dancer I - 9a a Death Eater J - a Demagogue K - a Diablist L - a Dissident M - a Diver N - a Doll Mistress O - a Doom Marine P - a DQ Slime Q - a Dragonmaster R - a Druid S - a Drunk T - a Dunmer U - an Electric Mage V - an Elementalist W - an Elph X - an Emera(1 of 4)9an/#Choosing Race Pick the race of your Assassin  a - addict b - aggravator c - ak Thief is dead! d - albae e - alchemist f - alien g - american h - amnesiac i - ancient j - ancipital k - android l - angbander m - angel n - aquarian o - argonian9a/f[18;56H p - asgardian q - asura r - atlantean s - aztpok t - bacteria u - bastard v - batman w - beacher x - blait y - bodymorpher z - borg A - bossrusher B - bover C - breton D - buldozgar E - burninator F - carthage G - celtic H - centaur I - cerberus J - challenger K - changeling L - chiquai M - chiropteran N - clockwork automaton O - cockatrice P - colorator Q - cortex R - cupid S - curser T - dark seducer U - deathmold V - deep elf W - destabilizer X - developer(1 of 6) :as+Use hybrid races? [yn] (n) :aC `yUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) :aDyChoosing Gender Pick the gender of your beacher Assassin  m - male f - female * - Random ! - Quit(end) :a6+Choosing Alignment Pick the alignment of your male beacher Assassin  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) :ab+:arĿ++@@$:a[IRISnoir the Dark Brotherhood Initiate ] St16 Dx11 Co6 In4 Wi5 Ch4 AssBeaMalNe Dlvl:1 $0 HP 17(17)  Pw 4(4)  AC5 Exp1 T1  It is written in the Book of Ford:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ford seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Dark Brotherhood Initiate, have been heralded from birth as the instrument of Ford. You are destined to recover the Amulet for your:a& deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ford!--More--:a Ŀ++@@$:aHHello IRISnoir, welcome to SlashEMExtended! You are a neutral male homicider grouper beacher Assassin.--More--#:a[ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--&:a  Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy --More--':a the Master of Thieves thunders: 'Alright IRISnoir you little practicant maggot, get ready for another hard day of work! You're late by 5 minutes but that's your loss! If you do your work properly this time you'll not get any problems with me, but if you step out of line you'll pay zorkmids for each of your offenses!'--More--(:a}[3 (:a]$[IRISnoir the Dark Brotherhood Initiate ] St16 Dx11 Co6 In4 Wi5 Ch4 AssBeaMalNe  17(17)  Pw 4(4)  AC5 Exp1 T1 Be careful! New moon tonight.-:a$Count: 663:a [IRISnoir the Dark Brotherhood Initiate ] St16 Dx11 Co6 In4 Wi5 Ch4 AssBeaMalNe  17(17)  Pw 4(4)  AC5 Exp1 T1 8:a Count: 649:ah[IRISnoir the Dark Brotherhood Initiate ] St16 Dx11 Co6 In4 Wi5 Ch4 AssBeaMalNe  17(17)  Pw 4(4)  AC5 Exp1 T1 ;:a F<@;:aW %You see here 8 gold pieces {0}.[IRISnoir the Dark Brotherhood Initiate ] St16 Dx11 Co6 In4 Wi5 Ch4 AssBeaMalNe  17(17)  Pw 4(4)  AC5 Exp1 T2 <:aOEA[IRISnoir the Dark Brotherhood Initiate ] St16 Dx11 Co6 In4 Wi5 Ch4 AssBeaMalNe  17(17)  Pw 4(4)  AC5 Exp1 T3 @@<:a !There is a wall in the way![IRISnoir the Dark Brotherhood Initiate ] St16 Dx11 Co6 In4 Wi5 Ch4 AssBeaMalNe  17(17)  Pw 4(4)  AC5 Exp1 T3 C:aC:aUYou displaced Wiesbek the Thief.@@C:a^TYou see here 8 gold pieces {0}.[IRISnoir the Dark Brotherhood Initiate ] St16 Dx11 Co6 In4 Wi5 Ch4 AssBeaMalNe  17(17)  Pw 4(4)  AC5 Exp1 T4 @C:aWG[IRISnoir the Dark Brotherhood Initiate ] St16 Dx11 Co6 In4 Wi5 Ch4 AssBeaMalNe  17(17)  Pw 4(4)  AC5 Exp1 T5 @@F:a=Beware, there will be no return! Still climb? [yn] (n) H:ay[IRISnoir the Dark Brotherhood Initiate  17(17)  Pw 4(4) H:aĿ++@@[IRISnoir the Dark Brotherhood Initiate ] St16 Dx11 Co6 In4 Wi5 Ch4 AssBeaMalNe Dlvl:1 $0 HP 17(17)  Pw 4(4)  AC5 Exp1 T5 Do you want your possessions identified? DYWYPI? [ynq] (n) K:aqM y Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 50 uncursed +2 arrows (in quiver) {1} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - a blessed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Potions g - an uncursed potion of paralysis {0} h - an uncursed finalized potion of sleeping {0}(end) U:aq qĿ++@@Do you want to see your attributes? [ynq] (n) W:aO= yFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: stoned chilling. Scroll identification only worked 100 times out of 144. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 22. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 42. Spellbook identification only worked 2 times out of 13. Scroll drop chance was reduced to 85%. Ring drop chance was reduced to 94%. Potion drop chance was reduced to 92%. Weapon drop chance was reduced to 88%. Food drop chance was reduced to 96%. Shop item generation was reduced to 90%. Concealing monsters were spawned underneath items 65% of the time only. Mastering the following skill taught you the hidden power: scimitar. :a= 1HThe following skill was trained at half the usual rate: elemental spells. The following skill was trained at one fifth the usual rate: symbiosis. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to skilled proficiency: javelin. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: gun control (turn 1). The following skill became untrainable if you tried to train it too early: boomerang (turn 130). The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 56496). Sticky curses were more common by 11%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 190044. Monster spawn increase had reached its maximum at turn 443196. In this gameW:a= , Eevee's evolution was glaceon. Your limit for ascension was at turn 5366470. The monster class that cannot be genocided was quadruped. The monster species that was spawned more often: sars force patch (freq bonus 4). The monster species that was spawned more often: nether mold (freq bonus 12). The monster species that was spawned more often: invoker inauspiciously geese (freq bonus 6). The monster species that was spawned more often: gulppire (freq bonus 2). The monster species that was spawned more often: ribald weedy appellee acerbated (freq bonus 6). The monster species that was spawned more often: dragon centipede (freq bonus 2). The monster species that was spawned more often: player glorkum (freq bonus 6). The monster species that was spawned more often: knurl bulimiac (freq bonus 8). The monster species that was spawned more often: lemur (freq bonus 24). The monster species that was spawned more often: iW:a= jnfundibulum jumbler evanescence commute academicianship gofer (freq bonus 4). --More--j:a%The monster species that was spawned more often: hiscore ogre (freq bonus 4). The monster species that was spawned more often: sacramento slobbish (freq bonus 1). The monster species that was spawned more often: weoweo beam (freq bonus 30). The monster species that was spawned more often: thorn rat (freq bonus 3). The monster species that was spawned more often: squish spitter (freq bonus 2). The monster species that was spawned more often: Lexi's wonderfully soft sneaker (freq bonus 8). The monster species that was spawned more often: handgiver turret (freq bonus 20). The monster species that was spawned more often: idee jacksonville (freq bonus 8). The monster species that was spawned more often: glam bitch (freq bonus 1). The monster species that was spawned more often: rubrical paroxysmal (freq bonus 6). The monster trait that was more common: monsters that count as bats (freq bonus 2). The monster trait that was more coj:a7&mmon: monsters that are fleecy-colored <3 (freq bonus 2).The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2). The monster trait that was more common: monsters that count as pokemon (freq bonus 16). The monster species that was never randomly spawned: sane patch. The monster species that was never randomly spawned: ice hound. The monster species that was never randomly spawned: Zuggotmoy. The monster species that was never randomly spawned: xorn rentoucher. The monster species that was never randomly spawned: above caller. The monster species that was never randomly spawned: great hell nanafushi. The monster species that was never randomly spawned: modron monodrone. The monster species that was never randomly spawned: slow wort. The monster species that was never randomly spawned: mousse quire simplemindedly. The monster species that was never randomly spawned: Grenj:ae&gor. The monster class that was always generated with extra speed: angelic being. The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield). The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)). The RNG hath decreed that this item was never generated: inka spear ((null)). The RNG hath decreed that this item was never generated: stealth (jade). The RNG hath decreed that this item was generated more often: farming (poultry, freq bonus 17). The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: petrifyium bra ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: wildhild bow ((null), :a&b4;1Hfreq bonus 17). The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 35). The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6). The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: detect armor enchantment --More--k:a9(armored, freq bonus 3). The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 11). The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 4). The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 4). The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 12). The RNG hath decreed that this item was generated more often: toilet roll ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 83). The RNG hath decreed that this item was generated mork:a :e often: flogger ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 10). The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)). The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword). The RNG hath decreed that this item was always generated cursed: danger (finger-smashing). The RNG hath decreed that this item was always generated cursed: amulet of time (clocking). The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak). The RNG hath decreed that this item was always generated cursed: BFG ((null)). The RNG hath decreed that this item was always generated cursed: implant of virility (frantic). The RNG hath decreed that this trap was always invisible: uncalled trap. The RNG hak:a::th decreed that this trap was generated more often: mountain trap (freq bonus 6).Trap randomization happened for 1 in 994 traps. Traps were spawned invisible 1 times in 85. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 312. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1495 points of nutrition remaining. You were stealthy. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (363). You survived. --More--l:a% iĿ++@@l:a% 1[IRISnoir the Dark Brotherhood Initiate ] St16 Dx11 Co6 In4 Wi5 Ch4 AssBeaMalNe Dlvl:1 $0 HP 17(17)  Pw 4(4)  AC5 Exp1 T5 Do you want to see your discoveries? [ynq] (n) m:a! n Discoveries   Scrolls  scroll of healing (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY)  scroll of mana (THRU THE FLOOR)  scroll of phase door (ICHE NIXE SPRECHE SPRACHE)  scroll of standard id (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY)  scroll of cure (ELF CANT TO BE POISONING)  scroll of heal other (THRESH EM EXTENDED FARMING)  * scroll of extra healing (42)  * scroll of greater mana restoration (RAKIMONTRARAR)  Potions  potion of paralysis (salted caramel)  potion of sleeping (dislodging)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) o:aiĿ++@@o:a<[IRISnoir the Dark Brotherhood Initiate ] St16 Dx11 Co6 In4 Wi5 Ch4 AssBeaMalNe Dlvl:1 $0 HP 17(17)  Pw 4(4)  AC5 Exp1 T5 Do you want an account of creatures vanquished? [ynq] (n) p:aYn Vanquished creatures:  0 human thieves (1 created)  1 creature born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--q:a( Do you want to see your conduct? [ynq] (n) r:a6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 7.--More--r:a{G Ŀ+r:aGGoodbye IRISnoir the Assassin... You and Wiesbek the Thief escaped from the dungeon with 1 point, and 0 pieces of gold, after 5 moves. You were level 1 with a maximum of 17 hit points when you escaped.--More--r:a  r:a/| @ Since you escaped early, the score list will not be checked.