ICANNwin, chaotic female lich Pokemon -------- |.$.!..| |./....| |..r@..| -------- [ICANNwin the CROC] St18/13 Dx18 Co20 In6 Wi8 Ch7 PokLicFemCha Dlvl:1 $2 HP19(19) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello ICANNwin, welcome to SlashEMExtended! You are a chaotic female lich Pokemon. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # What do you want to write with? [- df or ?*] You don't have that object. What do you want to write with? [- df or ?*] Never mind. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 236 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 99% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 58% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84278 Monster spawn increase reached its maximum at turn 101130 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 327228 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: flintfish (freq bonus 14) The monster species that spawned more often: shimmering colony (freq bonus 8) The monster species that spawned more often: red crab (freq bonus 10) The monster species that spawned more often: Luisa's hugging boot (freq bonus 12) The monster species that spawned more often: weapon trove (freq bonus 4) The monster species that spawned more often: mantine (freq bonus 12) The monster species that spawned more often: novice warrior (freq bonus 8) The monster species that spawned more often: crystal fungus (freq bonus 3) The monster species that spawned more often: absent warp patch (freq bonus 8) The monster species that spawned more often: nethackbrass horror (freq bonus 10) The monster species that spawned more often: annoying cat (freq bonus 3) The monster species that spawned more often: psychic mushroom (freq bonus 5) The monster species that spawned more often: goblin cop (freq bonus 16) The monster species that spawned more often: greater ice elemental (freq bonus 8) The monster species that spawned more often: catoblepas (freq bonus 16) The monster species that spawned more often: elder fire elemental (freq bonus 4) The monster species that spawned more often: giant copper ant (freq bonus 8) The monster species that spawned more often: red patch (freq bonus 6) The monster species that spawned more often: french portal ufo (freq bonus 10) The monster species that spawned more often: alien (freq bonus 5) The monster species that never randomly spawned: creeping opal gems The monster species that never randomly spawned: sludge shoggoth The monster species that never randomly spawned: disgusting warp fungus The monster species that never randomly spawned: Danielle's high-heeled sandal The monster species that never randomly spawned: nine-tentacle hententmon The monster species that never randomly spawned: metal penetrator The monster species that never randomly spawned: colorful warp fungus The monster species that never randomly spawned: team nastytrap member The monster species that never randomly spawned: death lich The monster species that never randomly spawned: big tool trove The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 4) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 47) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 9) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 9) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 4) Next attribute increase check would have come at turn 200 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Team Missile Bomb You could not have safely prayed (1107) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ICANNwin the Pokemon...