ICANNwin, lawful male angelic Lunatic ---- -- |..| ----.- |..-- ----- --.... --..-- |....----.... ---- --- |-.^--- -..........- ..|---.-- ---- - -----.....| |..........| --.--....|---- |..| . ---.--......--- -........[-------------f.......--..--- |..|----.- |...........`.| --.......)%............^............8----- --.|-....---.....--.--...| |.......----------..---..-------.....--.-- |.|.............|---|..-- ---....).|.--- ---- --.| |.........| |.|... ---...[..--- ---- --.).......| |.| --........| |.|(| --.......| |..........- |.- --........-- |...| --.......| -....^--.....| |. |....#..<..--|..%------......--- .....+----....| --- |.........>.||....%..........| .......... ....| --..........--.....----.....-- |$..#......- ....| |-.........^..|...||........| ----......-- .#.-- -.........--%%|...||.......-- |..----- .| |...-----.-|...|-.-----.--.-- --- -- |..-- ---|..----- ------ --- ---- [ICANNwin the Weretiger] St18/01 Dx18 Co20 In20 Wi7 Ch11 LunAngMalLaw Min:8 $0 HP62(62) Pw68(91) AC-2 HD9 Exp9 T3067 Sat Latest messages Unknown command '^J'. You see here an invisible dwarf corpse {900}. The tiger drops 17 crossbow bolts {9}. You hear some noises in the distance. Pick an object. ^ a trap (slow gas trap) You turn into a weretiger! You quickly remove your armor as you start to change. You drop your gloves! Your helmet falls to the floor! Your boots are pushed off your feet! Use the command #monster to summon help. Unknown command '^J'. (3x) d - an uncursed +1 pair of kicking boots {8}. e - an uncursed +1 helm of steel {20}. m - an uncursed +1 pair of gauntlets of steel {4}. j - a +0 plate mail {200}. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 94% Monster death drops spawned with only 91% chance Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80781 Monster spawn increase reached its maximum at turn 164251 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 702594 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: vacuum warp fungus (freq bonus 4) The monster species that spawned more often: Mother Lily (freq bonus 8) The monster species that spawned more often: Woodland-elf rogue (freq bonus 4) The monster species that spawned more often: lord slug (freq bonus 8) The monster species that spawned more often: umbra mold (freq bonus 7) The monster species that spawned more often: Anja's sneaker (freq bonus 8) The monster species that spawned more often: lion man (freq bonus 3) The monster species that spawned more often: petro troll (freq bonus 3) The monster species that spawned more often: Josefine (freq bonus 5) The monster species that spawned more often: smoke clan (freq bonus 3) The monster species that spawned more often: net sprow (freq bonus 6) The monster species that spawned more often: ochre draconian (freq bonus 5) The monster species that spawned more often: small generator (freq bonus 14) The monster species that spawned more often: humanlike construct (freq bonus 3) The monster species that spawned more often: undead midget (freq bonus 28) The monster species that spawned more often: undead yeoman (freq bonus 4) The monster species that spawned more often: giant yellow jellyfish (freq bonus 6) The monster species that spawned more often: wand permamimic (freq bonus 9) The monster species that spawned more often: Grey-elf rogue (freq bonus 8) The monster species that spawned more often: ancient red dragon (freq bonus 6) The monster species that never randomly spawned: noxious colony The monster species that never randomly spawned: teethless crone The monster species that never randomly spawned: Cyaegha The monster species that never randomly spawned: warty mold The monster species that never randomly spawned: Kati The monster species that never randomly spawned: babelfish The monster species that never randomly spawned: slimy colony The monster species that never randomly spawned: porter genetic engineer The monster species that never randomly spawned: erinys The monster species that never randomly spawned: Bettina The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 6) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 19) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 34) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 7) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 2) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 10) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 4) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 11) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 2) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 15) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 2) Next attribute increase check would have come at turn 3158 Strength training was 44 Dexterity training was 13 Wisdom training was 16 Constitution training was 13 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were magic-protected You saw invisible You had 2552 points of nutrition remaining You were invisible to others You were stealthy You could fly You regenerated You were a weretiger You were in beast form Your luck was zero You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian You could have safely prayed (67) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 9X Prepared(0) appraisal 9XR Prepared(0) invoke deity 9XR Prepared(0) phase door 9XR Prepared(0) dazzle 9 R Prepared(0) turn undead 9 R Prepared(0) Voluntary challenges You eaten 17 times You eaten food with animal by-products 14 times You eaten meat 14 times You have communicated with the gods 8 times You prayed to the gods 3 times You hit with a wielded weapon 140 times You killed 110 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 4 times You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (21 of 160) two-handed combat [Basic] (max Expert) (65 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (4 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (3 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (8 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (38 of 160) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (4 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (54 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ICANNwin the Lunatic...