ICANNwin, lawful male angelic Drunk -------- |..f...+ |..@...| |......| |......| -------- [ICANNwin the Drinker] St15 Dx12 Co12 In7 Wi8 Ch7 DruAngMalLaw Dlvl:1 $0 HP16(16) Pw5(5) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello ICANNwin, welcome to SlashEMExtended! You are a lawful male angelic Drunk. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 46% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32654 Monster spawn increase reached its maximum at turn 78467 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 226413 The monster class that cannot be genocided was ogre The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: also matte (freq bonus 8) The monster species that spawned more often: agate growth (freq bonus 6) The monster species that spawned more often: harrowbark wandle (freq bonus 16) The monster species that spawned more often: hobbit gentleman (freq bonus 12) The monster species that spawned more often: blue hulk (freq bonus 7) The monster species that spawned more often: venom growth (freq bonus 5) The monster species that spawned more often: jackal (freq bonus 4) The monster species that spawned more often: consul (freq bonus 8) The monster species that spawned more often: ether stalker (freq bonus 5) The monster species that spawned more often: tool trove (freq bonus 14) The monster species that spawned more often: mini rub monster (freq bonus 16) The monster species that spawned more often: group hobbit (freq bonus 7) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 8) The monster species that spawned more often: nymph queen (freq bonus 4) The monster species that spawned more often: Olog-hai warchief (freq bonus 5) The monster species that spawned more often: unidentified kobold shaman (freq bonus 16) The monster species that spawned more often: chillbug (freq bonus 8) The monster species that spawned more often: dull colony (freq bonus 8) The monster species that spawned more often: kakuna (freq bonus 4) The monster species that spawned more often: undead undertaker (freq bonus 16) The monster species that never randomly spawned: copper mushroom patch The monster species that never randomly spawned: force wolf The monster species that never randomly spawned: volt colony The monster species that never randomly spawned: amnesiac The monster species that never randomly spawned: juggler The monster species that never randomly spawned: undead pickpocket The monster species that never randomly spawned: platinum spore The monster species that never randomly spawned: fata morgana The monster species that never randomly spawned: world-ending horror The monster species that never randomly spawned: Douglas Adams The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 17) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 149) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 3) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 8) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 1) Next attribute increase check would have come at turn 844 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Apollo You could not have safely prayed (255) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ICANNwin the Drunk...