ICANNwin, chaotic male human Rogue ,,#----- -------- ------- ------------,#|...| ------ |...¯..| |.....| |...........,,....| ##|....| |>.....|#######|.....|,|..........|,#|...| #,,.....| |.....@.,,,,,,,|.....|,............,,+...|#########,#|....| - ----.-######,......|,|..........|,#|....,,,,,,,,,,#------ ,,,|......,|..........|,#-.---########### ##,|.<...|#|..........|,##,,# #,-.-----#------------,###,## #,,,,,,,,,,,,,,,,,``,,,, #,,# ######################,-.--.------ #,..........| ##|.........| |.........| ----------- [ICANNwin the Footpad] St10 Dx12 Co14 In10 Wi7 Ch8 RogHumMalCha Dlvl:1 $0 HP-2(17) Pw4(4) AC5 Exp1 T229 Latest messages # This technique allows you to determine the enchantment value of your currently wielded weapon. If you use it while wielding a non-weapon (e.g. a wand), the timeout of this technique will be much longer. Use this technique? [yn] (n) You examine a runed broadsword (weapon in hand) {30}. You discover it is a +0 runed broadsword (weapon in hand) {30} In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! You hear some noises in the distance. You see here a crude dagger {4}. You hear a chugging sound. You see here a crude dagger {4}. t - a crude dagger {4}. What do you want to ready? [- cit or ?*] t - a crude dagger (in quiver) {4}. You stop. Your kitten is in the way! You displaced your kitten. You fall into a pit! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 96% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22996 Monster spawn increase reached its maximum at turn 68246 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 63875 The monster class that cannot be genocided was arachnid or centipede Today, this monster class was always generated invisible: piece of food The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: clear centipede (freq bonus 6) The monster species that spawned more often: awake ant lieutenant (freq bonus 4) The monster species that spawned more often: gravity fungus (freq bonus 2) The monster species that spawned more often: sand archer (freq bonus 2) The monster species that spawned more often: Whitebeard's Ghost (freq bonus 4) The monster species that spawned more often: Jennifer (freq bonus 4) The monster species that spawned more often: soft spore (freq bonus 4) The monster species that spawned more often: energy trove (freq bonus 10) The monster species that spawned more often: wiper rubber (freq bonus 6) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 3) The monster species that spawned more often: psychic stalk (freq bonus 12) The monster species that spawned more often: CD-ROM dragon (freq bonus 4) The monster species that spawned more often: jumping shock eel (freq bonus 3) The monster species that spawned more often: cerulean fungus (freq bonus 4) The monster species that spawned more often: unid juggernaut (freq bonus 5) The monster species that spawned more often: Merle (freq bonus 3) The monster species that spawned more often: Gunnhild's General Store (freq bonus 7) The monster species that spawned more often: rope golem (freq bonus 18) The monster species that spawned more often: wooden stalk (freq bonus 14) The monster species that spawned more often: poison mage (freq bonus 10) The monster species that never randomly spawned: stormtrooper The monster species that never randomly spawned: soldier ant The monster species that never randomly spawned: lord of change The monster species that never randomly spawned: yuki-onna The monster species that never randomly spawned: Y'golonac The monster species that never randomly spawned: injured potato The monster species that never randomly spawned: bone fish The monster species that never randomly spawned: fright The monster species that never randomly spawned: kobold boss The monster species that never randomly spawned: abnormal patch The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 18) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 10) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 2) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2) Next attribute increase check would have come at turn 1778 Strength training was 13 Dexterity training was 6 Wisdom training was 2 Constitution training was 7 You had 1262 points of nutrition remaining You were stealthy You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could have safely prayed (113) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Reloading(246) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ICANNwin the Rogue...