ICANNwin, lawful male human Fencer --- -.- |##..#..| |.......| |....@..| |.=..@..+ --------- [ICANNwin the Alcor] St10 Dx10 Co6 In6 Wi7 Ch3 FenHumMalLaw Dlvl:1 $0 HP14(14) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello ICANNwin, welcome to SlashEMExtended! You are a lawful male human Fencer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Set boulder to what? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12591 Monster spawn increase reached its maximum at turn 25125 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 228620 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: rotten food ration (freq bonus 10) The monster species that spawned more often: Fanny's velcro sneaker (freq bonus 2) The monster species that spawned more often: blood witch (freq bonus 3) The monster species that spawned more often: Melanie (freq bonus 5) The monster species that spawned more often: petty ki-rin (freq bonus 3) The monster species that spawned more often: orange ant (freq bonus 5) The monster species that spawned more often: sparkling stalk (freq bonus 4) The monster species that spawned more often: lavender mushroom (freq bonus 12) The monster species that spawned more often: sturdy turret (freq bonus 6) The monster species that spawned more often: Nikolei (freq bonus 4) The monster species that spawned more often: Cheesehead Simon (freq bonus 12) The monster species that spawned more often: Maria (freq bonus 3) The monster species that spawned more often: imperial (freq bonus 8) The monster species that spawned more often: energy fungus (freq bonus 8) The monster species that spawned more often: large gem trove (freq bonus 2) The monster species that spawned more often: wind growth (freq bonus 5) The monster species that spawned more often: heaven piercer (freq bonus 4) The monster species that spawned more often: werecockatrice (freq bonus 9) The monster species that spawned more often: confusion monster (freq bonus 8) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 12) The monster species that never randomly spawned: Bundle Nadja's hugging boot The monster species that never randomly spawned: demonic quylthulg The monster species that never randomly spawned: blue beetle The monster species that never randomly spawned: spherical light The monster species that never randomly spawned: drow matron The monster species that never randomly spawned: net sprow The monster species that never randomly spawned: ant lieutenant The monster species that never randomly spawned: viper tree The monster species that never randomly spawned: sulfur mushroom The monster species that never randomly spawned: black light The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 6) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 14) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 10) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 11) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 2) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 5) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 46) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 93) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 5) Next attribute increase check would have come at turn 572 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (310) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye ICANNwin the Fencer...