ICANNwin, chaotic male devilish Lunatic ---------- ---- |.|..--..| ---..| --- --- |........-- |....-----.-- --.--- |.........| |....`|.....-- ----|....| |..---...-- --.--.|......| --..||....| ---- --..-- ---- ---|........-- |...--....-- |...---- ..--- ---.......| -.........| ---......| -....-- |-.....-- |.........--------........---.....| |.[*...| -- -----......|..|...................| --.....----. --...........................--- |....%%.|.-- | --....---.................>...| --..........| |. - ---.----- --....................| -----...........| -.. |aG.-- |....................---.--..---......-- |...D@M..- --..........................-- |.<%...| -. ----...| |.......................%..-- -----..| |..-- --.--.|.|.......---.........- ---- ---- ----------.....| ----..........| ----.-- ----.--.| -- --- --- -- [ICANNwin the Moon Worshipper] St13 Dx11 Co18 In12 Wi7 Ch6 LunDevMalCha Min:4 $0 HP-2(122) Pw66(66) AC3 Exp7 T1209 Latest messages The baby white dragon bites you! You hear the howling of the CwnAnnwn... [-3 -> 11] Warning: HP low! The dwarf mummy just misses! The gnomish wizard points at you, then curses. The moth misses. The moth bites you! That felt evil and sinister! [-1 -> 11] Warning: HP low! The dwarf mummy claws you! [-2 -> 9] Warning: HP low! The moth bites you! That felt evil and sinister! [-1 -> 9] Warning: HP low! The baby white dragon bites you! You die... Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 193 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 97% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18791 Monster spawn increase reached its maximum at turn 36468 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 225720 The monster class that cannot be genocided was mimic The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: frost grue (freq bonus 3) The monster species that spawned more often: electric grue (freq bonus 6) The monster species that spawned more often: death hulk (freq bonus 12) The monster species that spawned more often: hairy warp fungus (freq bonus 10) The monster species that spawned more often: flame mage (freq bonus 6) The monster species that spawned more often: viper scopion (freq bonus 3) The monster species that spawned more often: gunner (freq bonus 3) The monster species that spawned more often: Sebastian (freq bonus 3) The monster species that spawned more often: young adult silver dragon (freq bonus 12) The monster species that spawned more often: energy monster (freq bonus 8) The monster species that spawned more often: huge grey bat (freq bonus 2) The monster species that spawned more often: ultimate destruction dino (freq bonus 2) The monster species that spawned more often: giant centipede (freq bonus 4) The monster species that spawned more often: suicide dwarf (freq bonus 20) The monster species that spawned more often: titanothere (freq bonus 4) The monster species that spawned more often: animated sexy leather pump (freq bonus 8) The monster species that spawned more often: ice spore (freq bonus 6) The monster species that spawned more often: normal gnome (freq bonus 3) The monster species that spawned more often: plague rat (freq bonus 4) The monster species that spawned more often: Mother Hydra (freq bonus 6) The monster species that never randomly spawned: turned one The monster species that never randomly spawned: lygrog The monster species that never randomly spawned: gecko mummy The monster species that never randomly spawned: O-Iwa, the disfigured The monster species that never randomly spawned: phase colony The monster species that never randomly spawned: special patch The monster species that never randomly spawned: undead yeti The monster species that never randomly spawned: PKK leader The monster species that never randomly spawned: barricade tower The monster species that never randomly spawned: poison vortex The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 19) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 17) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 3) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 22) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 3) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 9) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 14) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 9) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 65) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 2) Next attribute increase check would have come at turn 3807 Strength training was 50 Dexterity training was 50 Wisdom training was 2 Constitution training was 9 You were fire resistant You were poison resistant You were level-drain resistant You had the following problem: The game gave insufficient amounts of information. (0) You had infravision You had 1125 points of nutrition remaining You were stealthy You regenerated You were a weresnake Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 7X LIMIT(0) appraisal 7XR LIMIT(0) invoke deity 7XR LIMIT(0) phase door 7XR LIMIT(0) Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 129 times You killed 52 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (22 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (46 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (14 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (89 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ICANNwin the Lunatic...