ICANNwin, lawful male ogrotic Fencer ---------- |........| |...#%...| # |[#..%)..| , -.-------- #, #*,,,[,, ,, ######...----### `,# #.......,[I ,,# ..#.[.|### ,....| |...%.| #,# - |.....| |.....- ------- ,,#|.| ,,#..--- --- ------ --------- | #,,-.I@. ..E...................| ###.... ---------------------- [ICANNwin the Merak] St14 Dx12 Co11 In7 Wi5 Ch7 FenOgrMalLaw Min:8 $0 HP-3(77) Pw44(44) AC0 Exp8 T2214 Fea Latest messages [-9 -> 23] You hear a flinging sound. You are hit by a bullet! [-9 -> 14] Warning: HP low! You hear a flinging sound. You dodge a bullet. You hear a flinging sound. You are hit by a bullet! You hear the howling of the CwnAnnwn... [-11 -> 3] Warning: HP low! You hear a flinging sound. You are hit by a bullet. [-2 -> 1] Warning: HP low! You dodge a bullet. You hear a flinging sound. You are hit by a bullet. You die... Your inventory Weapons a - an uncursed +0 broadsword (weapon in hand) {30} m - 4 uncursed rusty +0 daggers named ammo (in quiver) {16} o - an uncursed +3 spear {12} y - an uncursed +0 bent sable {16} C - an uncursed +2 dagger {4} Armor c - an uncursed +0 mummy wrapping {2} l - an uncursed +0 dwarvish cloak (being worn) {4} q - an uncursed +0 elven mithril-coat (being worn) {60} u - an uncursed +0 pair of gnomish boots {4} A - a blessed +0 pair of iron shoes (being worn) {20} D - an uncursed +0 helmet (being worn) {20} E - an uncursed +0 pair of leather gloves {4} Comestibles f - 14 uncursed pears {8} B - 16 uncursed oranges {9} Scrolls h - 2 uncursed scrolls of healing {1} i - 2 uncursed scrolls of mana {1} j - 2 uncursed scrolls of phase door {2} z - an uncursed scroll of standard id {1} Rings d - an uncursed +2 ring of increase accuracy {1} x - a cursed ring of fire resistance {1} Wands w - an uncursed wand of digging (0:12) {1} Tools b - an uncursed large box {514} e - an uncursed +0 pick-axe {32} Gems p - a blessed +1 worthless piece of white glass {1} Contents of the large box: an uncursed potion of invisibility {1} a cursed scroll of teleportation {1} a cursed potion of amnesia {1} an uncursed scroll of earth {1} an uncursed scroll of enchant armor {1} a cursed scroll of enchant weapon {1} a blessed potion of restore ability {1} an uncursed potion of restore ability {1} an uncursed spellbook of sleep (1:2) {1} an uncursed wand of remove curse named <3 (0:10) {1} an uncursed potion of cure serious wounds {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 2 uncursed scrolls of mana {1} 44 gold pieces {0} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 1 sins Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 205 Monsters only dropped their musable items with 80% chance Amulet drop chance was reduced to 77% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30653 Monster spawn increase reached its maximum at turn 185603 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 188720 The monster class that cannot be genocided was wraith The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: coal miner (freq bonus 6) The monster species that spawned more often: terrible orb (freq bonus 6) The monster species that spawned more often: nukvah sephirah (freq bonus 10) The monster species that spawned more often: deeper one (freq bonus 4) The monster species that spawned more often: giant group mimic (freq bonus 10) The monster species that spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: master twen (freq bonus 6) The monster species that spawned more often: threshold warp fungus (freq bonus 5) The monster species that spawned more often: wind elemental (freq bonus 2) The monster species that spawned more often: Sue Lyn (freq bonus 4) The monster species that spawned more often: mimic nymph (freq bonus 4) The monster species that spawned more often: tentacle wall (freq bonus 28) The monster species that spawned more often: ford sierra cosworth (freq bonus 2) The monster species that spawned more often: dwarf lord (freq bonus 4) The monster species that spawned more often: Megumi Kannazuki (freq bonus 3) The monster species that spawned more often: flesh hunter (freq bonus 3) The monster species that spawned more often: Unveiled Grigori (freq bonus 6) The monster species that spawned more often: large freezing sphere (freq bonus 9) The monster species that spawned more often: Jubilex (freq bonus 3) The monster species that spawned more often: invisible stalk (freq bonus 3) The monster species that never randomly spawned: water force fungus The monster species that never randomly spawned: minotaur The monster species that never randomly spawned: abnormal growth The monster species that never randomly spawned: lightning demon The monster species that never randomly spawned: ugly bitch The monster species that never randomly spawned: Yeenoghu The monster species that never randomly spawned: kamikaze faerie The monster species that never randomly spawned: duergar warrior The monster species that never randomly spawned: petro force fungus The monster species that never randomly spawned: eye druj The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 30) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 30) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 8) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 112) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 8) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 22) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 3) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 14) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 8) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 55) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 75) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 2) Next attribute increase check would have come at turn 3874 Strength training was 6 Dexterity training was 28 Wisdom training was 21 Constitution training was 28 The escalating chokhmah attack damage was 1 You were stricken with fear (71) You had infravision You had 1509 points of nutrition remaining You aggravated monsters You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could have safely prayed (91) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 55% 86% Techniques known in the end Name Level Status critical strike 8X Prepared(0) missile flurry 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 175 times You killed 87 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (67 of 160) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (44 of 160) Weapon Skills dagger [Basic] (max Master) (35 of 160) short sword [Basic] (max Master) (30 of 160) broadsword [Basic] (max Master) (151 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye ICANNwin the Fencer...