ICANNwin, lawful male bastard Fencer ---- -@----- #|^<#| |.....| ###,....| |...... ,,,,|...| ---------.....|#####,##----- |........).....,,,,,,# |......$.@....|###### |.............| ---------#----- [ICANNwin the Alcor] St13 Dx12 Co9 In9 Wi10 Ch7 FenBasMalLaw Dlvl:2 $6 HP-8(13) Pw15(15) AC6 Exp1 T521 Latest messages In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! 1 gold piece. The albae shoots 4 elven arrows! You are hit by the 1st elven arrow. [-5 -> 4] You are hit by the 2nd elven arrow! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} p - 4 uncursed +0 daggers named ammo (in quiver) {16} q - an uncursed +0 elven dagger (wielded in other hand) {4} A - an uncursed +0 dagger named main {4} Armor c - an uncursed +1 leather armor (being worn) {60} w - an uncursed +0 pair of water walking boots (being worn) {8} Comestibles d - 12 uncursed oranges {7} e - 11 uncursed pears {7} Scrolls k - 2 uncursed scrolls of healing {1} Wands s - an uncursed wand of cold (0:2) {1} Tools b - a blessed large box {511} Contents of the large box: an uncursed scroll of enchant armor {1} a blessed scroll of bullshit {1} a blessed potion of hallucination {1} an uncursed scroll of root password detection {1} 2 uncursed scrolls of healing {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 15 gold pieces {0} Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 79% chance Ring drop chance was reduced to 73% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33858 Monster spawn increase reached its maximum at turn 169320 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 64449 The monster class that cannot be genocided was mummy The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: selenite service droid (freq bonus 6) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 8) The monster species that spawned more often: netzah sephirah (freq bonus 4) The monster species that spawned more often: mud kobold (freq bonus 8) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 2) The monster species that spawned more often: azure fungus (freq bonus 4) The monster species that spawned more often: militant paladin (freq bonus 12) The monster species that spawned more often: snap-dragon-fly (freq bonus 2) The monster species that spawned more often: centaurtrice (freq bonus 3) The monster species that spawned more often: rafflesia (freq bonus 14) The monster species that spawned more often: imba water elemental (freq bonus 8) The monster species that spawned more often: mauler (freq bonus 16) The monster species that spawned more often: hobbit merchant (freq bonus 3) The monster species that spawned more often: arceus (freq bonus 8) The monster species that spawned more often: nightworm (freq bonus 10) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 4) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 18) The monster species that spawned more often: water lichen (freq bonus 6) The monster species that spawned more often: lavender mold (freq bonus 8) The monster species that spawned more often: diamond dragon (freq bonus 5) The monster species that never randomly spawned: colbran The monster species that never randomly spawned: weeping woman The monster species that never randomly spawned: inertia force fungus The monster species that never randomly spawned: acidic warp fungus The monster species that never randomly spawned: dark dwarven smith The monster species that never randomly spawned: grass giant The monster species that never randomly spawned: grey giant The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: Lily The monster species that never randomly spawned: guardian beast The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 126) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 8) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 2) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 2) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 64) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 18) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 10) Next attribute increase check would have come at turn 3531 Strength training was 16 Dexterity training was 13 Wisdom training was 8 Constitution training was 20 You had 957 points of nutrition remaining You could walk on water You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 foxes (1 created) a racoon dog a fluffy cat a kobold (2 created) 0 cave kobolds (1 created) a black rat 0 lichens (1 created) 0 orange growths (1 created) 0 green spores (1 created) 2 kobold zombies 0 friendly adventurers (1 created) 0 albaes (1 created) 0 ordinators (1 created) 0 item masters (6 created) a twen 0 clear mewlips (1 created) 0 piles of copper coins (1 created) a cold trove 8 creatures vanquished. 25 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 6 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) two-handed combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (2 of 20) short sword [Unskilled] (max Master) (10 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye ICANNwin the Fencer... You died in The Dungeons of Doom on dungeon level 2 with 121 points, and 21 pieces of gold, after 521 moves. Killer: an elven arrow You were level 1 with a maximum of 13 hit points when you died. You reached the 308th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 3 4174574 Janszobar-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (invisible demonic bladewitch), while flinching. - [403] 306 122 Elronnd-Rog-Dop-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (gnome stalker). - [15] 307 122 Janszobar-Wiz-Bas-Mal-Neu died in The Dungeons of Doom on level 1. Killed by the wrath of a deity (Thoth). 26 [26] *308 121 ICANNwin-Fen-Bas-Mal-Law died in The Dungeons of Doom on level 2. Killed by an elven arrow. - [13] 309 117 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an arrow. - [27] 310 116 dig-Nin-Elf-Fem-Law quit in The Dungeons of Doom on level 1. 29 [29]