Hermi, chaotic male alchemist Bleeder ------ |....| |..<.| |'...| ....@. ------ [Hermi the Leg-scratched Boy] St8 Dx7 Co6 In13 Wi12 Ch16 BleAlcMalCha Dlvl:1 $0 HP21(21) Pw9(9) AC4 Exp1 T10 Latest messages Hello Hermi, welcome to SlashEMExtended! You are a chaotic male alchemist Bleeder. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Pick an object. Ä a wall You flounder. You make a lot of noise! Pick an object. ' a golem (tame animated wedge sandal called Larissa) (base level 8) (female) Accessing Pokedex entry for animated wedge sandal... Base statistics of this monster type: Base level = 8, difficulty = 9, AC = 8, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists sleep, disintegration, poison, death magic. Leaves no corpse. Not genocidable, breathless, amphibious, nonliving flyer. This monster is always female. May be eaten by vegans. Is a valid polymorph form. Attacks: 1d8, kick - ordinary physical You hear a door open. You displaced Larissa. There is a wall in the way! (5x) You hear a door open. What do you want to drink? [br-v or ?*] Never mind. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Amulets e - a blessed amulet of data storage {1} Weapons a - an uncursed +0 knife (weapon in hand) {2} o - a blessed +1 scalpel (alternate weapon; not wielded) {2} Armor c - an uncursed +0 lab coat (being worn) {4} p - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} q - an uncursed +5 lab coat {4} Comestibles i - 2 uncursed food rations {2} Scrolls j - a blessed scroll of root password detection {1} z - 5 uncursed scrolls of healing {5} A - 4 uncursed scrolls of mana {4} B - 3 uncursed scrolls of phase door {3} C - 2 uncursed scrolls of standard id {2} D - an uncursed scroll of cure {1} Spellbooks k - a blessed spellbook of protection (0:4) {1} l - a blessed spellbook of resist poison (0:1) {1} m - a blessed spellbook of botox resist (5:1) {1} x - an uncursed spellbook of chemistry (5:5) {1} Potions b - 2 uncursed potions of vampire blood {2} r - an uncursed potion of radium {1} s - an uncursed potion of cyanide {1} t - an uncursed potion of paralysis {1} u - an uncursed potion of acid {1} v - an uncursed potion of sickness {1} Rings d - an uncursed -4 ring of timely backup {1} Tools f - an uncursed ice box {400} g - an uncursed mirror {1} h - an uncursed can of grease (0:6) {1} w - 3 uncursed bottles {3} y - an uncursed chemistry set (0:40) {20} Venoms n - an uncursed faerie floss rhing {1} The ice box is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: the Force You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 85% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: healing spells (turn 46) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 23751 Monster spawn increase reached its maximum at turn 52950 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 499260 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: jelly (freq bonus 8) The monster species that spawned more often: deeper one (freq bonus 9) The monster species that spawned more often: Ñ!«˜˜Ñ€;Â’ÂZÃ…9²ü¥n- o¤­ (freq bonus 44) The monster species that spawned more often: sun snake (freq bonus 10) The monster species that spawned more often: demolitions expert (freq bonus 9) The monster species that spawned more often: permamimic (freq bonus 18) The monster species that spawned more often: phaser warp patch (freq bonus 10) The monster species that spawned more often: phasing trapper (freq bonus 20) The monster species that spawned more often: green ooze (freq bonus 10) The monster species that spawned more often: spiller Olog-hai (freq bonus 10) The monster species that spawned more often: leocentaur (freq bonus 10) The monster species that spawned more often: O-Iwa, the disfigured (freq bonus 10) The monster species that spawned more often: Amelje's hugging boot (freq bonus 18) The monster species that spawned more often: charcolt (freq bonus 11) The monster species that spawned more often: ill fungus (freq bonus 44) The monster species that spawned more often: lynx (freq bonus 20) The monster species that spawned more often: on the matte (freq bonus 20) The monster species that spawned more often: ballistic turret (freq bonus 9) The monster species that spawned more often: tazer (freq bonus 9) The monster species that spawned more often: Ghatanothoa (freq bonus 20) The monster species that spawned more often: land dragon (freq bonus 48) The monster species that never randomly spawned: royal guardian The monster species that never randomly spawned: orange colony The monster species that never randomly spawned: gondolindrim The monster species that never randomly spawned: vulpix The monster species that never randomly spawned: Kary, the Fiend of Fire The monster species that never randomly spawned: Mother Hydra The monster species that never randomly spawned: dream spore The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: ultramarine warp fungus The monster species that never randomly spawned: porter ki-rin The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 121) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 31) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 58) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 66) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 4) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 55) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 5) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 3) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 57) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 2) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 7) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 3) Next attribute increase check would have come at turn 1513 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were poison resistant You were acid resistant You were prevented from having infravision (0) You were prevented from using the force like a real jedi (0) You fumbled You had 1490 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Hemophilia You could not have safely prayed (277) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% d - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) research 1 R Prepared(0) tinker 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (silkweave) Armor lab coat (white coat) gauntlets of fumbling (sensor gloves) Scrolls scroll of root password detection (LIFE RISK JAM ALSO DAMAGED) scroll of healing (XYZZY) scroll of mana (XIXAXA XOXAXA XUXAXA) scroll of phase door (YUM YUM) scroll of standard id (PERQUE SON ELS MESTRES) scroll of cure (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) Spellbooks spellbook of protection (ephemeral) spellbook of resist poison (light cyan) spellbook of botox resist (raw) spellbook of chemistry (elemental) Potions * potion of vampire blood (blood-red) * potion of booze (wormwood) * potion of fruit juice (amber) * potion of see invisible (soapy) * potion of sickness (venomous) * potion of sleeping (purple) * potion of clairvoyance (bewitched) * potion of confusion (cranberry) * potion of hallucination (fragrant olive) * potion of healing (sweet basil) * potion of extra healing (cornflower) * potion of restore ability (icy) * potion of blindness (sparkly) * potion of ESP (squishy) * potion of gain energy (roast mate) * potion of gain health (yellow) * potion of banishing fear (green) * potion of fire resistance (violet-red) * potion of ice (emerald) * potion of fire (forget-me-not) * potion of fear (gooey) * potion of stunning (spiritual) * potion of numbness (violet) * potion of dimness (dark) * potion of slime (purple-red) * potion of urine (ruby) * potion of cancellation (anise seed) * potion of porter (greasy) * potion of wonder (plaid) * potion of terces dlu (bright) * potion of hiding (unnatural) * potion of decoy making (lavender) * potion of down level (ice-cold) * potion of keen memory (milky) * potion of cure wounds (manky) * potion of cure serious wounds (freezing) * potion of night vision (aquamarine) * potion of cure critical wounds (nettle) * potion of resistance (incandescent) * potion of poison (orange tea) * potion of coffee (shining) * potion of red tea (ecru) * potion of oolong tea (iris) * potion of green tea (slimy) * potion of cocoa (jasmine) * potion of green mate (ghostly) * potion of terere (golden) * potion of aojiru (swirly) * potion of wine (thaumaturgic) * potion of Ultimate Tsuyoshi Special (cherry-blossom) * potion of Mehoho Burusasan G (baloon flower) * potion of invisibility (pink) * potion of monster detection (brilliant blue) * potion of object detection (marigold) * potion of enlightenment (creepy) * potion of full healing (dangerous) * potion of levitation (stevia) * potion of polymorph (alchemical) * potion of mutation (iridescent) * potion of speed (blinding) * potion of acid (warping) * potion of oil (peculiar) * potion of salt water (bright green tea) * potion of gain ability (bird's eye) * potion of gain level (St.John's Wort) * potion of invulnerability (palmarosa) * potion of paralysis (thyme) * potion of extreme power (coffee) * potion of recovery (fuming) * potion of heroism (voluminous) * potion of cyanide (luminescent) * potion of radium (radiating) * potion of Jolt Cola (magenta) * potion of Pan Galactic Gargle Blaster (slimy) * potion of (null) (topaz) * potion of (null) (pseudo-violet) * potion of (null) (dandelion) * potion of (null) (pungent) * potion of (null) (sky blue) * potion of (null) (laurel) * potion of (null) (brown) * potion of (null) (viscous) * potion of (null) (hidden tea) * potion of (null) (nanika) * potion of (null) (flowing) * potion of (null) (cacao) * potion of (null) (peppermint) * potion of (null) (muddy) * potion of (null) (black) * potion of (null) (greenish-blue) * potion of (null) (vapor) * potion of (null) (hibiscus) * potion of (null) (illegal) * potion of (null) (silvervine) * potion of (null) (mulberry) * potion of (null) (fluorescent) * potion of (null) (silver) * potion of (null) (tangerine) * potion of (null) (red) * potion of (null) (blueberry) * potion of (null) (blue) * potion of (null) (hallowed) * potion of (null) (steamy) * potion of (null) (effervescent) * potion of (null) (elder flower) * potion of (null) (reddish) * potion of (null) (white) * potion of (null) (raspberry) * potion of (null) (polka-dot) * potion of (null) (distilled) * potion of (null) (brown oolong tea) * potion of (null) (yerba mate) * potion of (null) (simmering) * potion of (null) (tan) * potion of (null) (illuminated) * potion of (null) (ochre) * potion of (null) (sizzling) * potion of (null) (rosemary) * potion of (null) (mint) * potion of (null) (cluster amaryllis) * potion of (null) (iffy) * potion of (null) (puce) * potion of (null) (cloudy) * potion of (null) (cinnamon) * potion of (null) (concocted) * potion of (null) (prickly ash) * potion of (null) (bayberry) * potion of (null) (castor bean) * potion of (null) (buzzing) * potion of (null) (colorless) * potion of (null) (mum) * potion of (null) (carcinogenic) * potion of (null) (camo) * potion of (null) (fizzy) * potion of (null) (vermillion) * potion of (null) (gray) * potion of (null) (cooling) * potion of (null) (murky) * potion of (null) (blue flag) * potion of (null) (crimson) * potion of (null) (turquoise) * potion of (null) (dark green) * potion of (null) (bubbly) * potion of (null) (baby's breath) * potion of (null) (smoky) * potion of (null) (black lily) * potion of (null) (liquid) * potion of (null) (orange) * potion of (null) (cyan) * potion of water (clear) * potion of blood (blood-red) * potion of amnesia (sparkling) Rings ring of timely backup (iridium) Tools ice box (cooling box) mirror (looking glass) chemistry set (box of obscure-looking glass devices) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 0 pack kobolds (6 created) 0 kobold zombies (1 created) 0 animated wedge sandals (1 created) 0 colorless mushroom patches (1 created) 0 novice dark walls (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Hermi the Bleeder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 10 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 308 1 FIQ-Wil-Vam-Mal-Neu escaped the dungeon [max level 1]. 11 [11] 309 1 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] * 0 Hermi-Ble-Alc-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]