Hermi, chaotic male angelic Monk # ----- #,#|f._| #,,...`+ ###|.@.| ----- [Hermi the Candidate] St17 Dx8 Co13 In6 Wi7 Ch6 MonAngMalCha Dlvl:1 $0 HP21(21) Pw11(11) AC3 Exp1 T11 Latest messages Use hybrid races? [yn] (n) Hello Hermi, welcome to SlashEMExtended! You are a chaotic male angelic Monk. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You kill the Keystone Kop! The kitten eats a Keystone Kop corpse {1450}. Autopickup: ON, for all objects. Autopickup: OFF. You displaced your kitten. There is a fountain here. Use "q." to drink from it. You see here 10 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles f - 3 uncursed food rations {3} g - 3 blessed apples {2} h - 14 uncursed apples {9} i - 13 uncursed oranges {7} j - 5 blessed oranges {3} k - 3 uncursed fortune cookies {3} Scrolls d - an uncursed scroll of blank paper {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of sleep (0:2) {1} Potions e - 3 uncursed potions of healing {3} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 31 Armor identification only worked 15 times out of 64 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 20% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 95% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 94% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18937 Monster spawn increase reached its maximum at turn 61754 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 153923 The monster class that cannot be genocided was turret The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: colorful colony (freq bonus 2) The monster species that spawned more often: big boo (freq bonus 7) The monster species that spawned more often: freeze trove (freq bonus 5) The monster species that spawned more often: Ozan (freq bonus 10) The monster species that spawned more often: red fungus (freq bonus 6) The monster species that spawned more often: dementor master (freq bonus 4) The monster species that spawned more often: snake sniper (freq bonus 10) The monster species that spawned more often: greater hell spawn (freq bonus 3) The monster species that spawned more often: lava fungus (freq bonus 4) The monster species that spawned more often: cursed turret (freq bonus 9) The monster species that spawned more often: butterfree (freq bonus 6) The monster species that spawned more often: metal fire ant (freq bonus 44) The monster species that spawned more often: petro permamimic (freq bonus 3) The monster species that spawned more often: elf zombie (freq bonus 18) The monster species that spawned more often: quinon (freq bonus 4) The monster species that spawned more often: gloombat (freq bonus 24) The monster species that spawned more often: doomcloud (freq bonus 8) The monster species that spawned more often: Mokona the Moogle (freq bonus 2) The monster species that spawned more often: green force patch (freq bonus 6) The monster species that spawned more often: man-bat (freq bonus 2) The monster species that never randomly spawned: Master Daemon The monster species that never randomly spawned: ice fly The monster species that never randomly spawned: hidden troll The monster species that never randomly spawned: zombified ape The monster species that never randomly spawned: skeleton serpent The monster species that never randomly spawned: dwarf zombie The monster species that never randomly spawned: max one The monster species that never randomly spawned: wizrobe The monster species that never randomly spawned: enterprise spaceship The monster species that never randomly spawned: blast dream turret The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 4) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 7) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 16) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 11) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 82) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Next attribute increase check would have come at turn 768 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1488 points of nutrition remaining You could fly You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti You could not have safely prayed (557) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 kittens (1 created) 0 jellies (1 created) 0 visor sewer rats (8 created) a Keystone Kop (3 created) 1 creatures vanquished. 13 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Hermi the Monk... You escaped from the dungeon with 52 points, and 0 pieces of gold, after 11 moves. Killer: escaped You were level 1 with a maximum of 21 hit points when you escaped. You reached the 109th place on the top 10000 list. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 107 56 dig-Sam-Elf-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Fell into a pit. - [20] 108 52 Elronnd-Alt-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a magic missile. - [10] *109 52 Hermi-Mon-Ang-Mal-Cha escaped the dungeon [max level 1]. 21 [21] 110 48 weirdvic-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (prison guard). - [16] 111 42 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16]