Heliokopis, neutral male randomized Wizard ---------- |@.$...%.| |.f...$..| |..%.....| |........| |........| ---------- [Heliokopi the Evoker] St4 Dx14 Co11 In14 Wi9 Ch3 WizRanMalNeu S0 Dlvl:1 $4441 HP18(18) Pw29(29) AC6 MC0 Mov12 Xp1/0 Wt40/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: wallwalking You could not have this property intrinsically: freezopathy Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 252 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 87% Musable item generation frequency was reduced by 8% Ring drop chance was reduced to 77% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 23% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: shield (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21776 Monster spawn increase reached its maximum at turn 129381 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 704064 The monster class that cannot be genocided was elemental The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: mortai (freq bonus 4) The monster species that spawned more often: scrap titan (freq bonus 4) The monster species that spawned more often: giant wood spider (freq bonus 4) The monster species that spawned more often: giant albatross (freq bonus 5) The monster species that spawned more often: Undead Kommissioner (freq bonus 10) The monster species that spawned more often: yellow naga hatchling (freq bonus 5) The monster species that spawned more often: marten (freq bonus 12) The monster species that spawned more often: Marius (freq bonus 4) The monster species that spawned more often: Kroo the Kobold King (freq bonus 12) The monster species that spawned more often: false colony (freq bonus 10) The monster species that spawned more often: zakarumite (freq bonus 12) The monster species that spawned more often: undead scavenger (freq bonus 8) The monster species that spawned more often: shock turret (freq bonus 4) The monster species that spawned more often: maud look-alike (freq bonus 15) The monster species that spawned more often: lava muzzle (freq bonus 10) The monster species that spawned more often: Yvonne (freq bonus 6) The monster species that spawned more often: non-undead slayer (freq bonus 32) The monster species that spawned more often: earth gas (freq bonus 6) The monster species that spawned more often: lesser omochi beast (freq bonus 4) The monster species that spawned more often: bushy squirrel (freq bonus 5) The monster species that never randomly spawned: b-type The monster species that never randomly spawned: eloi The monster species that never randomly spawned: airplane The monster species that never randomly spawned: Daniel The monster species that never randomly spawned: Simone's thick hugging boot The monster species that never randomly spawned: son of Typhon The monster species that never randomly spawned: bastard troll The monster species that never randomly spawned: adult blood dragon The monster species that never randomly spawned: blue dragon bat The monster species that never randomly spawned: mini triad The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 17) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 18) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 15) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 7) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 20) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 7) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 10) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 4) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 55) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 9) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 81) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 20) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having phasing (0) You were prevented from having half spell damage (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (90) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (MIS DES SBIL DE BRUNSEZEN) scroll of mana (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of phase door (FORMAT C) scroll of standard id (SEE IF I CARE) scroll of cure (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...