Heliokopis, neutral male bastard Assassin -------------- |.@..........| ..@..........+ |............| ----|--------- [Heliokopi the Dark Brotherhood Initiate] St15 Dx13 Co11 In13 Wi8 Ch4 AssBasMalNeu S0 Dlvl:1 $0 HP15(15) Pw3(3) AC6 MC1 Mov12 Xp1/0 Wt167/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male bastard Assassin. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: stun resistance You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Musable item generation frequency was reduced by 12% Ring drop chance was reduced to 43% Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: sling (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27155 Monster spawn increase reached its maximum at turn 114895 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5483320 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: ego frost giant (freq bonus 2) The monster species that spawned more often: island centaur (freq bonus 20) The monster species that spawned more often: blood banshee (freq bonus 6) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 6) The monster species that spawned more often: time vortex (freq bonus 3) The monster species that spawned more often: pink ooze (freq bonus 8) The monster species that spawned more often: greener spider (freq bonus 3) The monster species that spawned more often: The high-heel loving asian girl her heels (freq bonus 10) The monster species that spawned more often: Wendy O. Koopa (freq bonus 7) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 7) The monster species that spawned more often: small chimpanzee (freq bonus 12) The monster species that spawned more often: Bull-Man (freq bonus 6) The monster species that spawned more often: albino force fungus (freq bonus 6) The monster species that spawned more often: hehehe-he guy (freq bonus 12) The monster species that spawned more often: corroding turret (freq bonus 5) The monster species that spawned more often: uber lloigor (freq bonus 10) The monster species that spawned more often: exploitability turret (freq bonus 4) The monster species that spawned more often: young adult gray dragon (freq bonus 3) The monster species that spawned more often: efreet elemental (freq bonus 5) The monster species that spawned more often: noxious warp patch (freq bonus 8) The monster species that never randomly spawned: pink naga hatchling The monster species that never randomly spawned: porting trove The monster species that never randomly spawned: hidden energy vortex The monster species that never randomly spawned: giant ant The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: iron penetrator The monster species that never randomly spawned: blood bug The monster species that never randomly spawned: gull The monster species that never randomly spawned: gray mushroom The monster species that never randomly spawned: celestial clarion The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 25) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 82) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 25) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 47) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 4) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 4) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 8) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 11) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: status trap (freq bonus 5) Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having invisibility (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ford You could not have safely prayed (459) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Grand Master) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Assassin...