Heliokopis, neutral male randomized Wizard ----- |...| ...| |...| ....| |.hf| |.@.| ----- [Heliokopi the Evoker] St6 Dx11 Co11 In20 Wi5 Ch10 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw29(29) AC7 MC1 Mov12 Xp1/0 Wt120/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: freezopathy You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 22% Monster death drops spawned with only 44% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: devices (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25349 Monster spawn increase reached its maximum at turn 52758 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 312746 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: golem (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: verbal jabberwock (freq bonus 3) The monster species that spawned more often: demented shaman (freq bonus 8) The monster species that spawned more often: inertia colony (freq bonus 5) The monster species that spawned more often: hurog (freq bonus 4) The monster species that spawned more often: baal cold mage (freq bonus 5) The monster species that spawned more often: war orc (freq bonus 10) The monster species that spawned more often: Fahrtum (freq bonus 2) The monster species that spawned more often: adventurer growth (freq bonus 3) The monster species that spawned more often: kaleidoscope ant (freq bonus 4) The monster species that spawned more often: blinking eye (freq bonus 3) The monster species that spawned more often: will-o-the-wisp (freq bonus 12) The monster species that spawned more often: five of hearts (freq bonus 4) The monster species that spawned more often: bramble stalk (freq bonus 3) The monster species that spawned more often: orc zombie (freq bonus 6) The monster species that spawned more often: mobile replicating machine gun automata type IX (freq bonus 2) The monster species that spawned more often: immobile fungus (freq bonus 2) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 8) The monster species that spawned more often: dune beast (freq bonus 3) The monster species that spawned more often: seven of spades (freq bonus 5) The monster species that spawned more often: bone devil (freq bonus 4) The monster species that never randomly spawned: orc berserker The monster species that never randomly spawned: rattlesnake The monster species that never randomly spawned: psychic warp patch The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: undead locksmith The monster species that never randomly spawned: kobold gunman The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: drowned dead The monster species that never randomly spawned: silver slime The monster species that never randomly spawned: anuban jackal The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 3) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 6) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 7) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 9) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 28) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 9) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 14) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 17) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 9) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 1) Next attribute increase check would have come at turn 1041 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having see invisible (0) You were prevented from having freezopathy (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (314) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (MODD ARCHWILIO) scroll of healing (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of mana (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of phase door (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of standard id (VO FACIAM) scroll of cure (KAPOW) Spellbooks spellbook of acid sphere (many-paged) spellbook of acid stream (beautiful) Potions potion of enlightenment (puce) Rings ring of free action (finger-smashing) Wands wand of acid (flesh) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Basic] (max Expert) (0 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye Heliokopis the Wizard...