Heliokopis, neutral male randomized Wizard ----- |.@.| |..*| |.>.| -.---## #,,,,,#### ##,##,,,,# -------|---- |......<...| |..........| |..........| |..........- |..........| ------------ [Heliokopi the Evoker] St8 Dx10 Co13 In16 Wi8 Ch5 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw31(31) AC2 MC1 Mov12 Xp1/0 Wt232/1150 T27 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # You don't know any spells right now. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. Katzenhund picks up 4 gold pieces {0}. There is a wall in the way! You see here a violet gem {1}. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: see invisible You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 98% Monster death drops spawned with only 93% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: petkeeping (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6961 Monster spawn increase reached its maximum at turn 58591 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1328652 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: cancer research lady (freq bonus 3) The monster species that spawned more often: acidic Olog-hai (freq bonus 6) The monster species that spawned more often: void mushroom (freq bonus 20) The monster species that spawned more often: agate spore (freq bonus 5) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 3) The monster species that spawned more often: war drake (freq bonus 4) The monster species that spawned more often: automatic turret (freq bonus 2) The monster species that spawned more often: skeletal hound (freq bonus 4) The monster species that spawned more often: mean-looking mercenary (freq bonus 2) The monster species that spawned more often: force mugger (freq bonus 4) The monster species that spawned more often: glibbery slime (freq bonus 5) The monster species that spawned more often: unknown woman (freq bonus 20) The monster species that spawned more often: child spirit (freq bonus 4) The monster species that spawned more often: wereboar (freq bonus 3) The monster species that spawned more often: blood claw (freq bonus 6) The monster species that spawned more often: Paul (freq bonus 8) The monster species that spawned more often: false patch (freq bonus 6) The monster species that spawned more often: ivory monk (freq bonus 16) The monster species that spawned more often: glass piercer (freq bonus 8) The monster species that spawned more often: Max the Badass (freq bonus 8) The monster species that never randomly spawned: sepia fungus The monster species that never randomly spawned: shotgun terror The monster species that never randomly spawned: black dragon The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: white force fungus The monster species that never randomly spawned: electric grue The monster species that never randomly spawned: Elsa The monster species that never randomly spawned: large puma The monster species that never randomly spawned: chloroform smasher The monster species that never randomly spawned: volcanic grue The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 99) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 9) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 15) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 4) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 58) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 19) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 9) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 11) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 23) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 2) Next attribute increase check would have come at turn 2106 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having see invisible (0) You were prevented from having slow digestion (0) You leeched mana You had 1474 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (568) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (tasseled helmet) * skullcap (anti-government helmet) * flack helmet (middle-earth helmet) * crystal helm (guzzle helmet) * mining helm (mechanical helmet) * field helm (orange visored helmet) * helm of safeguard (basin helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (old gloves) * commander gloves (spanish gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (irregular boots) * boots of safeguard (area boots) Scrolls scroll of healing (CHTO VY KHOTITE DOSTICH) scroll of mana (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of phase door (GEHMA DOENER) scroll of standard id (MAKE THE PRIZE TWICE USED) scroll of cure (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (0 of 160) long sword [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...