Heliokopis, neutral male randomized Wizard ------------ |..........| |..........| |....@.....| |....f.....| |..........| --------.--- [Heliokopi the Evoker] St8 Dx7 Co18 In10 Wi9 Ch7 WizRanMalNeu S0 Dlvl:1 $171 HP18(18) Pw30(30) AC9 MC0 Mov12 Xp1/0 Wt128/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. # You don't know any spells right now. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: numbopathy You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 20% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: morning star (turn 43) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14757 Monster spawn increase reached its maximum at turn 81889 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1002122 The monster class that cannot be genocided was piercer The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: burning eye (freq bonus 7) The monster species that spawned more often: watch lieutenant (freq bonus 5) The monster species that spawned more often: undead soul killer (freq bonus 6) The monster species that spawned more often: time bomb (freq bonus 14) The monster species that spawned more often: berserker (freq bonus 5) The monster species that spawned more often: mangler (freq bonus 12) The monster species that spawned more often: old mercurial dragon (freq bonus 5) The monster species that spawned more often: Nellie Bly (freq bonus 6) The monster species that spawned more often: troglodyte (freq bonus 5) The monster species that spawned more often: Infernal Kop (freq bonus 21) The monster species that spawned more often: terrible orb (freq bonus 7) The monster species that spawned more often: sentient tree (freq bonus 5) The monster species that spawned more often: nastiness trapper (freq bonus 6) The monster species that spawned more often: dim mushroom (freq bonus 9) The monster species that spawned more often: brass golem (freq bonus 8) The monster species that spawned more often: slime prince (freq bonus 24) The monster species that spawned more often: pack rabbit (freq bonus 6) The monster species that spawned more often: gnome thief (freq bonus 12) The monster species that spawned more often: fourk nymph (freq bonus 8) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 6) The monster species that never randomly spawned: softener beetle The monster species that never randomly spawned: Supreme Femen Warchief The monster species that never randomly spawned: earth gas The monster species that never randomly spawned: deceiving force fungus The monster species that never randomly spawned: battle-bat The monster species that never randomly spawned: ultramarine growth The monster species that never randomly spawned: numbness monster The monster species that never randomly spawned: trollor The monster species that never randomly spawned: Tillmann The monster species that never randomly spawned: forest centaur The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 38) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 17) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 8) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 12) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 10) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 20) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 8) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 18) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 11) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 45) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 2) Next attribute increase check would have come at turn 470 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having numbopathy (0) You were prevented from being a stoned chiller (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (436) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (FNORD) scroll of mana (THE ENEMY RUN AWAY BY BELLOW) scroll of phase door (SNAPE KILLED DUMBLEDORE) scroll of standard id (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of cure (DESU SENPAI FAMY) Potions potion of booze (bright green tea) Rings ring of adornment (moonstone) ring of increase accuracy (kryptonite) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...