Heliokopis, neutral male randomized Wizard ------ |....| |.$.. |....| |{...| |....| |F..@| |..f.| |....| |....| ------ [Heliokopi the Evoker] St10 Dx13 Co12 In14 Wi7 Ch8 WizRanMalNeu S5 Dlvl:1 $5 HP18(18) Pw30(30) AC10 MC0 Mov12 Xp1/0 Wt22/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. You don't know any spells right now. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 17 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 84% Wand drop chance was reduced to 98% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: bow (turn 55) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16206 Monster spawn increase reached its maximum at turn 47750 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 534660 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: Kaschei (freq bonus 8) The monster species that spawned more often: totally bad colony (freq bonus 6) The monster species that spawned more often: silver growth (freq bonus 16) The monster species that spawned more often: goat (freq bonus 18) The monster species that spawned more often: adventurer growth (freq bonus 7) The monster species that spawned more often: snakeman brute (freq bonus 4) The monster species that spawned more often: little maud (freq bonus 12) The monster species that spawned more often: treasure bus (freq bonus 12) The monster species that spawned more often: Undead Kop (freq bonus 5) The monster species that spawned more often: beige spore (freq bonus 10) The monster species that spawned more often: roomba (freq bonus 3) The monster species that spawned more often: migo force drone (freq bonus 4) The monster species that spawned more often: ladiesman (freq bonus 6) The monster species that spawned more often: gnoll shaman (freq bonus 6) The monster species that spawned more often: undead gamer (freq bonus 4) The monster species that spawned more often: phasing jabberwock (freq bonus 12) The monster species that spawned more often: freemason worthy advisor (freq bonus 4) The monster species that spawned more often: stone dragon (freq bonus 3) The monster species that spawned more often: deceiving warp patch (freq bonus 8) The monster species that spawned more often: bloodthirster (freq bonus 5) The monster species that never randomly spawned: venom spore The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: dungeon lord The monster species that never randomly spawned: scientist The monster species that never randomly spawned: heaven piercer The monster species that never randomly spawned: decayed mold The monster species that never randomly spawned: ice fungus The monster species that never randomly spawned: inertia monster The monster species that never randomly spawned: giant mottled termite The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 21) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 19) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 10) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 9) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 4) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having slow digestion (0) You were prevented from drunken boxing (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (773) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (aluminium helmet) * skullcap (visored helmet) * flack helmet (steel helmet) * crystal helm (winged helmet) * mining helm (frequent helmet) * field helm (masked helmet) * helm of safeguard (anti-government helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (vampiric gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (living boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (HOYO HOYO) scroll of mana (ENSSICIBZ EDUDO) scroll of phase door (IL NEMICO E STATO VENDUTO) scroll of standard id (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of cure (MAKE THE PRIZE TWICE USED) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (0 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...