Heliokopis, neutral male randomized Wizard -------------- |............| |.....f......| |.....@....... |.$..........| - ------------ [Heliokopi the Evoker] St8 Dx9 Co14 In6 Wi6 Ch8 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw29(29) AC4 MC0 Mov12 Xp1/0 Wt44/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: telepathy You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 79% Musable item generation frequency was reduced by 46% Ring drop chance was reduced to 82% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 87% Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: martial arts (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30980 Monster spawn increase reached its maximum at turn 51663 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 419850 The monster class that cannot be genocided was lich The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: pink naga (freq bonus 3) The monster species that spawned more often: undead chevalier (freq bonus 8) The monster species that spawned more often: centaurtrice (freq bonus 2) The monster species that spawned more often: wax bee (freq bonus 6) The monster species that spawned more often: poison lichen (freq bonus 6) The monster species that spawned more often: lesser wall monster (freq bonus 4) The monster species that spawned more often: undead swarm mimic (freq bonus 4) The monster species that spawned more often: night cat (freq bonus 7) The monster species that spawned more often: gravity growth (freq bonus 8) The monster species that spawned more often: autoghost (freq bonus 4) The monster species that spawned more often: desert mold (freq bonus 20) The monster species that spawned more often: ramming wall (freq bonus 20) The monster species that spawned more often: kicker kobold (freq bonus 6) The monster species that spawned more often: brain-ruptured teacher (freq bonus 12) The monster species that spawned more often: printer daemon (freq bonus 4) The monster species that spawned more often: The Black Lady (freq bonus 5) The monster species that spawned more often: Judge Fear (freq bonus 8) The monster species that spawned more often: mimic hivemind (freq bonus 16) The monster species that spawned more often: agent black warp patch (freq bonus 18) The monster species that spawned more often: howler monkey (freq bonus 3) The monster species that never randomly spawned: colluded warp patch The monster species that never randomly spawned: giant pink ant The monster species that never randomly spawned: efreet elemental The monster species that never randomly spawned: Sarah's mocassin The monster species that never randomly spawned: warper The monster species that never randomly spawned: Inspector Kommissioner The monster species that never randomly spawned: Katrin the Violet Beauty The monster species that never randomly spawned: green centipede The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: sepia patch The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 8) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 3) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 19) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 11) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 20) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 3) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 3) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 3) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having a sight bonus (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (ACHAT SHTAYIM SHALOSH) scroll of mana (VOMIT TO MELT ENEMY) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (SPORKHACK ASCENSION) scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (0 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...