Heliokopis, neutral male gnomish Wizard -+---+-- |....cc| |......| |......| |......| .....@.| |....f.| -------- [Heliokopi the Evoker] St10 Dx9 Co10 In12 Wi10 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Wand drop chance was reduced to 99% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34000 Monster spawn increase reached its maximum at turn 78250 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1025570 The monster class that cannot be genocided was zombie The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: pygmy warrior (freq bonus 18) The monster species that spawned more often: Malcanthet (freq bonus 24) The monster species that spawned more often: squirt gargoyle (freq bonus 22) The monster species that spawned more often: Zalnok (freq bonus 9) The monster species that spawned more often: telepathic trove (freq bonus 8) The monster species that spawned more often: four castle sightseeing (freq bonus 16) The monster species that spawned more often: spirit naga (freq bonus 18) The monster species that spawned more often: petty slut with syphilis (freq bonus 8) The monster species that spawned more often: jolt eel (freq bonus 26) The monster species that spawned more often: night lich (freq bonus 14) The monster species that spawned more often: antimagic spore (freq bonus 7) The monster species that spawned more often: poison ivy (freq bonus 8) The monster species that spawned more often: dire lich (freq bonus 26) The monster species that spawned more often: mazke (freq bonus 56) The monster species that spawned more often: giant ship rat (freq bonus 9) The monster species that spawned more often: chela of ghoolab shah (freq bonus 9) The monster species that spawned more often: hole spore (freq bonus 8) The monster species that spawned more often: ghost beamer (freq bonus 28) The monster species that spawned more often: bright violet patch (freq bonus 22) The monster species that spawned more often: death widow (freq bonus 18) The monster species that never randomly spawned: raticlaw The monster species that never randomly spawned: adom horror The monster species that never randomly spawned: roast pig The monster species that never randomly spawned: warty stalk The monster species that never randomly spawned: gl turret The monster species that never randomly spawned: Kenshiro The monster species that never randomly spawned: ice devil The monster species that never randomly spawned: egyptian pope The monster species that never randomly spawned: ogre shadow thief The monster species that never randomly spawned: ice bear cub The monster class that more likely to generate with musable stuff: trove The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 21) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 39) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 18) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 105) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 8) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 4) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 2) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 2) Next attribute increase check would have come at turn 489 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (818) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...